Dungeon Weaver profile
Dungeon Weaver
Dungeon Weaver
Map packs, hand painted item cards and homebrew for DnD 5e
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Adventurer
  • Immediate access to full archive of nearly 100 maps and variations created over the last 1.5 years in PDF format.
  • Variations such as grid/no grid, night/day, tunnels shown/not shown.
  • Associated maps such as top-down castle interior, then isometric view of its surrounding community.
  • Archive is tagged by content and map type.
  • 2+ new map packs created per month.
  • Discord community access. Contact me directly with requests and ideas!
  • My undying gratitude!
0 subscribers Commoner
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Local Hero
  • All the benefits of previous tiers.
  • Immediate access to hand-painted item card archive, including item lore and hidden features.
  • Full-size item cards in 1k and 4k HD PDF format.
  • More gratitude!
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Noble
  • All the benefits of previous tiers.
  • Immediate access to the homebrew archive pages in 1k and 4k HD PDF format.
  • Homebrew pages use original hand-painted art and textures, and are designed to resemble the Player's Handbook.
  • May include: feats, races, classes, creatures, variant familiars, and expanded/alternate rulesets.
  • Creations are tagged.
  • Yet more gratitude!
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Regent
  • All the benefits of previous tiers.
  • Immediate access to the lore and adventure archive.
  • Entries are setting-specific, featuring pages as if taken from a campaign setting book. The setting is Rhun-Eru, my original high-fantasy setting. The entries will eventually be re-edited and compiled for a campaign book release, so consider these a first look!
  • Lore and Adventure entries feature hand-painted art and textures.
  • Entries include: Character biography, History, lore, cultural and geographical information in the Rhun Eru setting.
  • Unlimited gratitude!
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Welcome

  • 2+ map packs released per month, featuring variations and associated maps. Archived for a total of nearly 100 maps..
  • Original content for use with Dungeons and Dragons 5e. Releases are tagged and archived.
  • Homebrew content features physically hand-painted art and textures!

Recent posts

Dungeon Weaver
Public post
Feywild Falls
Grid Size: 50 x 30
HD File Links:
https://drive.google.com/file/d/1Uhbj-MA-n-_SNU5jIvpNQxEIm3Jh22D7/view?usp=sharing
https://drive.google.com/file/d/1wXMPp4VfKexWHZADSikZZoKYXxzyPBIu/view?usp=sharing
https://drive.google.com/file/d/1w7jMjZkBbuQ7RF8ea-i1wijgSwK68_QH/view?usp=sharing
https://drive.google.com/file/d/1sGO_ix9Cevt8Za-BKgeFlJS54MzIpZIX/view?usp=sharing

We had travelled to the Feywild to find the enchanted heartwood of a man-eating plant. For days we wandered, avoiding the schemes of some of the more bewitching Feywild inhabitants. Though, conversing with some of the friendlier Fey, we learned that there was a carnivorous plant by the name of "Ol' Brightvine", who supposedly made its home in a nook between two waterfalls, halfway up the nearby mountain. We set off soon after, following the brooks and streams, the foliage becoming more dense as we travelled.
The lush forest became strangely damp and we began to see more mushrooms around us, some of the higher than head-height. They gave off a purple dust of spores that irritated the nose. Our cleric assured us that we were quite safe to inhale it, but I had my doubts. As we began to hear the sound of babbling waterfalls, the forest opened up before us. Rocky outcrops loomed above. They framed a waterfall that split into two and became one again. Large, vibrant dragonflies buzzed around at high speeds, snatching flies from the water's surface. The water sparkled as it travelled down the rocks. It was entrancing. We found ourselves lapsing into peaceful silence as we pushed upwards in search of Ol' Brightvine.
As we inspected the area, we saw bright flower patches. The scent of sap and pollen was overwhelmingly sweet to the senses. It was almost too much for us. Luminous butterflies flitted between them and the trees, flexing their wings open and shut as they rested. We did find two objects that stood out; a hand puppet jester that seemed unsettling, and a banded strongbox. As we bent to open the box, a brown rat jumped up to the rocks above it and began engaging us in conversation. After telling us about its family and other rat concerns, it warned that the chest was cursed. Dissuaded, we bid the rat farewell and carried on with our search.
True to the description, I saw purple vines of a man-eating plant, which led towards its petaled mouth. It was Ol' Brightvine. Silently signalling to my travelling companions, I slowly unhooked my bow and prepared to fight the creature. As they crept near, I saw a nearby vine twitch. As my attention was focussed on that vine, another had crept around my foot, suddenly snapping tight and dragging me towards its slowly opening mouth.

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Dungeon Weaver

Submerged CavernsGrid: 50x50HD File Links:

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Skull IslandGrid 40x40After our airship went down we awoke upon a beach. The sound of lapping wav...

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Dungeon Weaver
Public post
The Underdark: Moonsea Cliffs
Grid: 50x35
HD File links:
https://drive.google.com/file/d/17dfL-1F1eQ8mx4ieyR1jUfYQA6IT6V0L/view?usp=sharing
https://drive.google.com/file/d/19t55B81oEUuyCkQSDoyclMrSOhzfApWa/view?usp=sharing

Our trip through the Underdark has been long and arduous. We are exhausted from battles with goblins, duergar and all manner of creature that inhabit these depths. We weren't expecting to see a scene of such beauty as we emerged at the Moonsea.
The sound of waves lapping on the sparkling silver sands below was calming and the view of resplendent dark stone was gorgeous. A glowing mineral infused the floors, walls and even the ceiling, hundreds of feet above. It was almost like staring at a glittering Summer night sky.
The cliffs loomed above us. At their peak, there was a ruined narrow tower that stretched into the ceiling above. The walls were decayed and crumbling, but the staircase seemed usable. That was our way out, our way back to the surface. We started the climb towards it.
We came across statues of long-forgotten figures, accompanied by large ritualistic urns left by a long-forgotten people. There was an altar surrounded by crystals that glowed more brightly, seemingly a condensed form of the mineral that peppered the dark stone around us. Even plants had found a way to grow here, feeding on the moisture and light the Moonsea provides. They also glowed faintly, a strange adaptation gained from growing in this place.
We climbed up the ruined stairs, through crumbling shrines and battlements, finally reaching the never-ending tower. Just one more push up the staircase and we would be out, back on our way to the surface. Still, I suspect we will miss this strange place.

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Dungeon Weaver

Crown Forest EastThe sun warmly peeks through the trees and we can smell sap from freshly cut tre...

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Dungeon Weaver
Public post
Map: Daeg Village, Flitfar

Welcome to the rainy Steelclaw village of Daeg. Built aside the great lake that separates Steelclaw from Flitfar Duchy, Daeg makes a fair living from fishing and trade. Strong walls serve as a reminder that this land was once hotly contested in the conflicts between Steelclaw and Zulthan regions. There are vibrant markets that sell a wide range of silks and garments.
Due to its small size, there is no need for a police or guard, however matters of importance are brought to the enigmatic mayor; a wiry masked man whom the locals simply call "Boss". None of the locals have ever actually seen his face, but many speculate that he has horrific scarring. There are also rumours that the legendary lost "Phantom Unit" of military warforged have been seen in the area, potentially retired after their ancient battles.
A curious being also wanders the village, a clockwork warforged who seems perhaps... defective? The village residents affectionately call it "The Gardener", as it does not speak or react to most anything, but simply spends most of the day and night ponderously caring for the plants around the village.

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If I can meet this goal, I can make more maps! Not only that, but I'll also be able to devote more time to creation of homebrew content such as creatures, classes, feats, races and variant rulesets. I'll also produce more lore content such as character bios and adventures for my homebrew setting!

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