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Luke Absolum Reid
Luke Absolum Reid
I am an artist and a dungeon master that enjoys bringing fantasy worlds to life through illustration.
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Displaying posts with tag Battlemap.Reset Filter
Luke Absolum Reid
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Completed this today over the course of a handful of hours. Just another random encounter map. 

"Along the eastern side of the continent is a vast desert that demarcates the current border of a reclusive dwarven nation. Along its western border are the remains of an ancient wall that stretches the span for hundreds of miles. Most of it is severely degraded and is only considered a wall by well read historians. To the majority they are, simply, scattered ruins at an oddly consistent latitude and wildly differing intervals. Many of the sites are now home to many different denizens, some transient and some more permanent. Many human scholars have come to the conclusion that it is ancient dwarven stonework. At any rate, the threat that it once guarded against and the empire that once maintained it are long faded beyond modern memory."
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Luke Absolum Reid
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A desert ruin for a potential random encounter in my Dravlun campaign. 
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Luke Absolum Reid
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Been struggling to be inspired lately to work on any maps, but I broke through that this week for my homebrew campaign. Here is an encounter map that takes place in Nyhst. I was just trying to do some experimentation with light and shortcuts for creating areas of light quickly. Definitely some great moments here, but as a whole I'm not sure it's working as well as I'd like. Still some experimentation to do. 
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Luke Absolum Reid
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Recent commission for the Adventurers League event, Liars Night, that the DDAL admins have been putting together the past few years. Had the joy of decorating Mordenkainen's Haunted House for Wave 2.  The adventure can be found at this link
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Luke Absolum Reid
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Finishing working on a couple encounter maps for a module I'll be running in a convention on Saturday and Sunday this week. This particular module is called Jaunt to the Center of Faerun (CCC-ALMOG-20, Tales 01-04). 

This is a much needed respite from the tedium of a recent city map I have been bogged down trying to finish. Always a bit nostalgic and cathartic to create maps for convention obligations. In 2017 when I got into D&D I threw my hat into every convention that I could for about 2 years, almost visiting a new con every month. This created a ton of opportunities to be inspired, to earn my dungeon master chops and to make maps. 
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Luke Absolum Reid
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Threw together this map for a presumed clash of my adventurers with an antagonist in Icewind Dale. It's a kennel/stable with an attached warehouse. Should work well for the quest "Cold-Hearted Killer". It's layered so you can overlay the loft and the roof on top of the building to create a more dynamic presentation to your group in Roll20. 

I am lukewarm on the final result. I wanted to make it look like the landscape was lit with the glow of the aurora that happens nightly from 12am - 7am, but I may have gone a bit overboard with the saturation. May tweak it a bit before I post it to Instagram. Also, the details inside the barn aren't all that finished, but I think it gets the point across. There are definitely some successes here though that I celebrate and am excited to bring to the next piece I end up doing.
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