Luke Absolum Reid  profile
Luke Absolum Reid
Luke Absolum Reid
I am an artist and a dungeon master that enjoys bringing fantasy worlds to life through illustration.
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  • If you support my continued work, you'll receive access to view all my work and download for private use. You will also be placed in a monthly drawing to have me illustrate a location of your choice or devising. These maps will become available to all my Stars the following month.

Recent posts

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Luke Absolum Reid
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Recent commission for the Adventurers League event, Liars Night, that the DDAL admins have been putting together the past few years. Had the joy of decorating Mordenkainen's Haunted House for Wave 2.  The adventure can be found at this link
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Luke Absolum Reid
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Was experiencing a bit of a creative block after the online con last weekend. Which usually happens to me. I race and race to get stuff finished, stress about running games, run the games and play to all hours. After it's all said and done, I usually feel a bit burned out. So to kick start my work this week I went back to an old piece I did for Legendary Pants' book/kickstarter Ordinary Towns. I thought a makeover would be nice, considering my group will arrive there this week. 

“...Nyhst is now the seat of a Naga oracle. It was once a great civilization of Yuan-ti, the Keepers of the Serpent, worshipers of Merrshaulk. However, in the wave of goblinoids that destroyed most of southern Dravenholm during the first years of the war, The Keepers were also casualties. Displaced from their ancestral home by war they tried to return, but found it inhabited by the Naga and other peoples also displaced by the war. There were some skirmishes in the early days, but The Keepers had already lost so many of their tribe to the war. These new losses were too much to bear. They instead found Longsunder, the abandoned dwarven fort on the Longhorn delta, and built a new community--always with an eye towards Nyhst.”

  • Rhendarz the Reformed, former captain of the Red Hand, unofficial historian of The Keepers of the Serpent
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Luke Absolum Reid
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Finishing working on a couple encounter maps for a module I'll be running in a convention on Saturday and Sunday this week. This particular module is called Jaunt to the Center of Faerun (CCC-ALMOG-20, Tales 01-04). 

This is a much needed respite from the tedium of a recent city map I have been bogged down trying to finish. Always a bit nostalgic and cathartic to create maps for convention obligations. In 2017 when I got into D&D I threw my hat into every convention that I could for about 2 years, almost visiting a new con every month. This created a ton of opportunities to be inspired, to earn my dungeon master chops and to make maps. 
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Luke Absolum Reid
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Threw together this map for a presumed clash of my adventurers with an antagonist in Icewind Dale. It's a kennel/stable with an attached warehouse. Should work well for the quest "Cold-Hearted Killer". It's layered so you can overlay the loft and the roof on top of the building to create a more dynamic presentation to your group in Roll20. 

I am lukewarm on the final result. I wanted to make it look like the landscape was lit with the glow of the aurora that happens nightly from 12am - 7am, but I may have gone a bit overboard with the saturation. May tweak it a bit before I post it to Instagram. Also, the details inside the barn aren't all that finished, but I think it gets the point across. There are definitely some successes here though that I celebrate and am excited to bring to the next piece I end up doing.
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Luke Absolum Reid
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Just finished up my map for the Foaming Mugs side quest in Icewind Dale. Map is 22" x 55" so fully to scale for the 240 in-game feet you would need to accurately run the encounter and all under 5 mb so perfect for your Roll20 games!
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Luke Absolum Reid
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Started the first of my intro missions for my players in Icewind Dale last night. For the mission entitled, "Lake Monster" I needed a rowboat and an eerie section of lake to put my players on.
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Luke Absolum Reid
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The first town in my 10 towns series gets its battlemap! 

The map is a triptych spanning 9ft long. With varied scenery to allow for many different uses when revealed in full or contained with fog of war in Roll20: small campsite near the river, bridge, orchard, forested hills, dirt road, etc. My goal with this series is to give DMs a bunch of tools to use while filling out their adventurers with quality generic scenery. There is a lot of fancy maps out there that I could never see myself using without creating an entire adventure around it. These are made with the intent of being re-used--not as generic as a basic battlemap, but also not as remarkable as to hinder their reuse. 
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Luke Absolum Reid
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The Magic Trout Tavern is the local bar in Alton. Laid out the building with built in 5ft measurements in the tiles of the image. Still working on evolving my battlemap styles. Trying to also decide if color is really necessary. 
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Luke Absolum Reid
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Started a new series: Towns, Taverns and Terrain

Will be releasing town maps in ten different climes to help diversify my range a bit and provide a good variety of locations to add to Dravlun. I'm also working on a template for quick copy/paste  assets for internal encounter maps. By creating the taverns I'm also working on building that library out some.

Additionally, I tend to need those three items most when I bring my players to a new town. My players spend most mornings and evenings at taverns, just doing role play and interacting with the villagers, so having a placeholder will be super helpful. I also tend to plan encounters nearby town or traveling to and fro which is where the terrain come in.

This is the first town, Alton! A small farming village in a safe, northern region.
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Luke Absolum Reid
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Did a couple variants of my recent mountain encounter map.  
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Luke Absolum Reid
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With Icewind Dale's release looming in September I decided it would be timely to create some variant encounter maps that feature some winter scenes. I also will be running the new book for some friends and I'm sure i'll end up needing them. Each section is 24" x 36" a fantastic size for a sprawling battle and each piece is cut from the larger panorama. 
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Luke Absolum Reid
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Started my encounter map binge by unearthing one of the first maps I drew, EVER, for Dungeons and Dragons and gave it a digital makeover. I started my D&D cartography expedition back in 2017. I used to use large gridded easel paper to drawn my maps, coloring them in with colored pencil. Made me fall in love with art again. Before that I had gone about 10 years without really drawing at all. It feels fitting to unearth some of these old designs and rework them. 

Also, worked in a separate canopy layer to add some extra dimension to the map. Who knows, maybe you're players will be flying overhead when they are attacked by Gnolls on Wyverns. 
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Luke Absolum Reid
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After procrastinating a year and putting in about 48 hours over the last week, I have finished my first world map. This is Dravlun. The home of my current campaign.

I started the map when the campaign started to get a sense of where the adventurers came from and where they would go. I used all 50 towns from our, then, recently completed Kickstarter project, Ordinary Towns by Legendary Pants, to anchor the landscape with minor towns across the world.

I wanted to play with the towns we worked so hard to create and see how the content we developed functioned when applied to an actual campaign. However, when the campaign started I quickly realized that the disparate towns would need a large and diverse continent to accommodate them. They would also need way more locations than the book alone provides which has led me to some of the recent works I'm compiling.
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Luke Absolum Reid
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This is Longsunder. Longsunder is a Dwarven redoubt at the heart of a small delta and swampland. It was fashioned as a forward operating base on the front of a war won long ago. It has since fallen into disrepair and was abandoned as the enemies that it hoped to deter are no longer a threat. Since it's vacancy, Longsunder has become a haven for a displaced people from a more recent conflict. They have built up around the fort in a much more sustainable way given the changing landscape of the flooded lands; however they maintain the fort as communal housing and gathering spaces for their religious ceremonies.
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Luke Absolum Reid
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Finished a combat map layout for The Ruined Heart Tree
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Luke Absolum Reid
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A little detail of the Heart Tree
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Luke Absolum Reid
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Shanta Tirith, a decimated Elvish ruin that was once a healthy thriving city. The city suffered an extreme blast that snuffed out life as well as the civilization that once lived here.
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Luke Absolum Reid
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This is all so new! Just starting this process, but to give a peek at what kinds of things to expect, here are some images!

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