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Luke Absolum Reid
Luke Absolum Reid
I am an artist and a dungeon master that enjoys bringing fantasy worlds to life through illustration.
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Luke Absolum Reid
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Completed this today over the course of a handful of hours. Just another random encounter map. 

"Along the eastern side of the continent is a vast desert that demarcates the current border of a reclusive dwarven nation. Along its western border are the remains of an ancient wall that stretches the span for hundreds of miles. Most of it is severely degraded and is only considered a wall by well read historians. To the majority they are, simply, scattered ruins at an oddly consistent latitude and wildly differing intervals. Many of the sites are now home to many different denizens, some transient and some more permanent. Many human scholars have come to the conclusion that it is ancient dwarven stonework. At any rate, the threat that it once guarded against and the empire that once maintained it are long faded beyond modern memory."
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Luke Absolum Reid
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A desert ruin for a potential random encounter in my Dravlun campaign. 
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Luke Absolum Reid
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Been struggling to be inspired lately to work on any maps, but I broke through that this week for my homebrew campaign. Here is an encounter map that takes place in Nyhst. I was just trying to do some experimentation with light and shortcuts for creating areas of light quickly. Definitely some great moments here, but as a whole I'm not sure it's working as well as I'd like. Still some experimentation to do. 
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Luke Absolum Reid
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Recent commission for the Adventurers League event, Liars Night, that the DDAL admins have been putting together the past few years. Had the joy of decorating Mordenkainen's Haunted House for Wave 2.  The adventure can be found at this link
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Luke Absolum Reid
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Was experiencing a bit of a creative block after the online con last weekend. Which usually happens to me. I race and race to get stuff finished, stress about running games, run the games and play to all hours. After it's all said and done, I usually feel a bit burned out. So to kick start my work this week I went back to an old piece I did for Legendary Pants' book/kickstarter Ordinary Towns. I thought a makeover would be nice, considering my group will arrive there this week. 

“...Nyhst is now the seat of a Naga oracle. It was once a great civilization of Yuan-ti, the Keepers of the Serpent, worshipers of Merrshaulk. However, in the wave of goblinoids that destroyed most of southern Dravenholm during the first years of the war, The Keepers were also casualties. Displaced from their ancestral home by war they tried to return, but found it inhabited by the Naga and other peoples also displaced by the war. There were some skirmishes in the early days, but The Keepers had already lost so many of their tribe to the war. These new losses were too much to bear. They instead found Longsunder, the abandoned dwarven fort on the Longhorn delta, and built a new community--always with an eye towards Nyhst.”

  • Rhendarz the Reformed, former captain of the Red Hand, unofficial historian of The Keepers of the Serpent
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Luke Absolum Reid
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Finishing working on a couple encounter maps for a module I'll be running in a convention on Saturday and Sunday this week. This particular module is called Jaunt to the Center of Faerun (CCC-ALMOG-20, Tales 01-04). 

This is a much needed respite from the tedium of a recent city map I have been bogged down trying to finish. Always a bit nostalgic and cathartic to create maps for convention obligations. In 2017 when I got into D&D I threw my hat into every convention that I could for about 2 years, almost visiting a new con every month. This created a ton of opportunities to be inspired, to earn my dungeon master chops and to make maps. 
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