The Gaming Ground profile
The Gaming Ground
The Gaming Ground
So, what´s The Gaming Ground (Aka "TGG") all about then?Well, we´re a team of Gamers/Geeks and techies from all over the world (we are based in Sweden though), that loves to write and talk about video games, hardware, software, movies and anime.
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The Gaming Ground
Public post
***A Fox Tale interview with Danny Peet – Game development, release plans, the Kickstarter success story, and more!***

Before I’m going to kick-off this interview I will have to come clean about something…Truth be told, this is our first new interview since May of 2021, and that was a looooong time ago. Long story short.

Due to the COVID circus, a broken Gaming laptop, sickness in the family (my mother), and a sudden move of our website (+ all of its data) to a brand-new server & web host…

Well, I think you get the idea. So I’m just going to get to the point. All of that combined pretty much forced us to postpone all of our interviews, reviews, previews, streams, Youtube videos, giveaways, and whatnot to a later unknown point in time…

As heavy and sad as that might sound though. I do have some good news to share with you all. Because as of today, we’re back in business again! You see, I managed to save EVERYTHING from my old Gaming laptop. All the interviews, reviews, previews, all of it.

So we will now start to roll out interviews, giveaways, and whatnot like we once used to do! And with that out of the way (which is something that’s been a very heavy burden on my shoulders for a long time now).

I’m very pleased to inform you boys and girls that I got a chance to sit down and do an interview with Mr. Danny Peet (the game developer behind “A Fox Tale“) not so long ago.

Well, we ended up talking about everything from his upcoming fast-paced precision platformer “A Fox Tale“, game development, Peet’s Kickstarter success story, the release plans for “A Fox Tale”, to Peet’s plans for the future.

So with that said, please enjoy our interview with Mr. Danny Peet =)

***
A Fox Tale interview with Danny Peet***

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The Gaming Ground
Public post
***Interview with Clint Hilinski – SeaDog and Codename: Killswitch, Pirate Queen, Comicsgate, and thoughts on censorship and cancel culture***

I think it’s safe to say that time sure flies you by fast when you’re having fun, because it’s pretty insane that it’s been over one year since our last entry in our art and comics interview series. As a matter of fact, the last one that we did was with KILLBIRO back in January of 2020.
Anyways, I think you get the idea. On a positive note though, we’re breaking our cold streak on the “lack of new entries in our art and comics interview series” as of right here, and right now.
You see, we got a chance to sit down and do an interview with the artist and comic book veteran Clint Hilinski (Clint has worked on comic book projects such as: “SeaDog and Codename: Killswitch“, “Pirate Queen“, “HELLINA vs PANDORA“, “Sword Maidens“, “Belladonna: Origins“, and “Blue Bombshell“).
Well, we ended up talking about everything from his “SeaDog and Codename: Killswitch” and “Pirate Queen” comics to Clint’s plans for the future and his thoughts on comicsgate, censorship and cancel culture in general.
So, with that said, please enjoy our interview with Clint =)
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The Gaming Ground
Public post
***Interview with ds-sans - Thawing Feelings, erotic game development, and thoughts on censorship and cancel culture***

I don’t know if you boys and girls still remember it, but way back in 2017 we published a post about ds-sans romantic visual novel “Chemically Bonded” (which at the time had just launched its crowdfunding campaign on Kickstarter). Well, long story short. Ever since 2017, I’ve had this great desire to land an interview with ds-sans (especially now since they are highly relevant with their upcoming 2021 release of “Thawing Feelings” for PC). 

Well, guess what? Just recently ds-sans picked up on our request to do an interview with them =) So we ended up talking about everything from “Thawing Feelings”, erotic game development, their past games, to ds-sans thoughts on censorship and cancel culture.

So without further ado, please enjoy our interview with ds-sans!
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The Gaming Ground
Public post
***Interview with Toffer Team – LIP! Lewd Idol Project, erotic game development, and thoughts on censorship and cancel culture***

Yes, that’s right! We’re finally back into the interview game again, and good thing that, since we haven’t published a new interview since March of this year (the last interview that we did was with the artist and comic book veteran Clint Hilinski).
Well, this time we got a hold of the lewd game development studio Toffer Team (we did an interview with them back in January of 2020 if you want to check that one out as well!), which of who was friendly enough to agree on doing an interview with us (yay!).
So we ended-up talking about everything from “LIP! Lewd Idol Project” (which is Toffer Team’s latest lewd game project), Toffer Team’s past games (“Himeko Maid“, “Hikari! Clover Rescue“, “Hikari! Love Potion“, “Kiara And My Ara Ara Adventure“), erotic game development, to their thoughts on censorship and cancel culture.
Anyways, I think you boys and girls get the idea. So with that said, please enjoy our interview with Toffer Team!
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The Gaming Ground
Public post
***Interview with Running with Scissors – Postal Redux, Postal 4, plans for the future, and thoughts on censorship and cancel culture***

Yep, 2020 is over, and the very first day of 2021 has now arrived. So I only find it suiting to start off the new year with a brand-new interview (don’t you think?).

Well, this time I got a hold of Vince Desi (the CEO of RWS) and Mike Jaret (the Chief Bidet officer at RWS) from the Running with Scissors camp (I didn’t even have to wave a gun at them either! As both of them agreed to the interview out of their own free will. I swear, it’s the truth!).

Anyways, during our little sit-down interview section (don’t miss out on our 2016 RWS amd 2019 RWS interview!) we talked about everything from the history of how RWS came to be, the rise of the original “Postal” game, “Postal Redux“, “Postal 4“, RWS plans for the future, and their thoughts on censorship and cancel culture (I even managed to squeeze in some info about “POSTAL: Brain Damaged” at the very end of the interview).

So with that said, please enjoy our interview with Running with Scissors boys and girls =)

***Interview with Running with Scissors***
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The Gaming Ground
Public post
***Lust from Beyond interview with Movie Games Lunarium – LFB, lewd game development, and thoughts on censorshipby***

As some of you might remember, not so long ago we wrote about the Warszawa-based (Poland) indie games studio Movie Games Lunarium (the makers of “Lust for Darkness“) and their upcoming erotic first-person psychological horror game “Lust from Beyond”? (don’t miss out on “Lust from Beyond: Scarlet”! which is the free prologue for “Lust from Beyond”).

I mean, sure. I don’t know about you, but at least I’m very impressed by what I’ve seen so far from the “Lust from Beyond” project. That’s also why I simply couldn’t stop myself from reach out to Movie Games Lunarium for an interview. Well, guess what? Movie Games Lunarium accepted our interview request!

So, long story short. I got a chance to sit down with Michał Ciastoń (head of studio, producer, and game designer of Movie Games Lunarium) and we ended up talking about everything from “Lust from Beyond“, “Lust from Beyond: Scarlet“, lewd game development, horror, to Ciastoń’s thoughts on censorship and Movie Games Lunarium’s plans for the future.

So with that said, please enjoy our “Lust from Beyond” interview with Michał Ciastoń =)

***Lust from Beyond interview with Movie Games Lunarium***
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