The Gaming Ground profile
The Gaming Ground
The Gaming Ground
So, what´s The Gaming Ground (Aka "TGG") all about then?Well, we´re a team of Gamers/Geeks and techies from all over the world (we are based in Sweden though), that loves to write and talk about video games, hardware, software, movies and anime.
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Recent posts

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The Gaming Ground
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***Interview with Running with Scissors – Postal Redux, Postal 4, plans for the future, and thoughts on censorship and cancel culture***

Yep, 2020 is over, and the very first day of 2021 has now arrived. So I only find it suiting to start off the new year with a brand-new interview (don’t you think?).

Well, this time I got a hold of Vince Desi (the CEO of RWS) and Mike Jaret (the Chief Bidet officer at RWS) from the Running with Scissors camp (I didn’t even have to wave a gun at them either! As both of them agreed to the interview out of their own free will. I swear, it’s the truth!).

Anyways, during our little sit-down interview section (don’t miss out on our 2016 RWS amd 2019 RWS interview!) we talked about everything from the history of how RWS came to be, the rise of the original “Postal” game, “Postal Redux“, “Postal 4“, RWS plans for the future, and their thoughts on censorship and cancel culture (I even managed to squeeze in some info about “POSTAL: Brain Damaged” at the very end of the interview).

So with that said, please enjoy our interview with Running with Scissors boys and girls =)

***Interview with Running with Scissors***
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The Gaming Ground
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***Lust from Beyond interview with Movie Games Lunarium – LFB, lewd game development, and thoughts on censorshipby***

As some of you might remember, not so long ago we wrote about the Warszawa-based (Poland) indie games studio Movie Games Lunarium (the makers of “Lust for Darkness“) and their upcoming erotic first-person psychological horror game “Lust from Beyond”? (don’t miss out on “Lust from Beyond: Scarlet”! which is the free prologue for “Lust from Beyond”).

I mean, sure. I don’t know about you, but at least I’m very impressed by what I’ve seen so far from the “Lust from Beyond” project. That’s also why I simply couldn’t stop myself from reach out to Movie Games Lunarium for an interview. Well, guess what? Movie Games Lunarium accepted our interview request!

So, long story short. I got a chance to sit down with Michał Ciastoń (head of studio, producer, and game designer of Movie Games Lunarium) and we ended up talking about everything from “Lust from Beyond“, “Lust from Beyond: Scarlet“, lewd game development, horror, to Ciastoń’s thoughts on censorship and Movie Games Lunarium’s plans for the future.

So with that said, please enjoy our “Lust from Beyond” interview with Michał Ciastoń =)

***Lust from Beyond interview with Movie Games Lunarium***
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The Gaming Ground
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***Ion Fury interview with Voidpoint - Game development, and Ion Fury’s past, present, and future***

You know, I (Robin Ek, TGG) have more or less been a supporter of Voidpoint and their retro FPS game “Ion Fury” since day one (yes, I’m talking as far back as when “Ion Fury” first got announced as “Ion Maiden”).

 Well, I don’t regret that one bit, because I got sold on the game as soon as I saw the first trailer for “Ion Fury”, and as soon as I got a chance to play the PC preview build of “Ion Maiden”, I got sold on the game forever.

So much so that I got super thrilled that I got a chance to do an interview with 3D Realms about “Ion Maiden” back in 2018. Well, that was almost two-years ago, and a lot has happened with Voidpoint and “Ion Fury” since then (like the recently announced expansion pack for “Ion Fury”, for example).

That’s also exactly why we decided to reach out to Voidpoint for a new interview in the current year (2020), and luckily enough for me and you, Voidpoint accepted our interview request.

So with that said, please enjoy our interview with Richard Gobeille, the founder of Voidpoint and Director of “Ion Fury” =)

***Ion Fury interview with Voidpoint***
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The Gaming Ground
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***Succubus interview with Madmind Studio - Succubus, Agony, a new game project, and thoughts on censorship***

As I just happen to be a huge fan of horror games, movies, and books I simply couldn’t resist the urge to reach out to Madmind Studio for an interview request since they just happen to develop some very unique  horror games. Well, done and said, and Madmind Studio agreed on doing an interview with us =) (hell yeah!)

 Anyways, I think you get the idea. So as I was saying, just recently I sat down with Tomasz Dutkiewicz (the CEO and founder of Madmind Studio) and we ended up talking about everything from the upcoming release of “Succubus“, the success story behind “Agony“, Madmind Studio’s brand-new game project (“PARANOID“) to Tomasz thoughts on censorship at large.

So, with that said, please enjoy our interview with Madmind Studio =)

***Succubus interview with Madmind Studio***
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The Gaming Ground
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***Moero Crystal H interview with eastasiasoft - Fanservice, English localization challenges, and the upcoming Western release***

As you might already know, not so long ago it became publicly known that Eastasiasoft and Compile Heart’s lewd dungeon-crawling RPG “Moero Crystal H” would get a Western release for the Nintendo Switch on September 17th this year (2020).

Well, guess what? Just recently I got a chance to sit down and do an interview with Joshua Michael French (the Project Lead of eastasiasoft). So we ended up talking about everything from fanservice, localization challenges, Moero Crystal H’s upcoming Western release to eastasiasoft’s own thoughts about “Moero Crystal H” at large (the development process, sources of inspiration, and whatnot).

Anyways, I think you get the idea. So without further ado, please enjoy our “Moero Crystal H” interview with eastasiasoft =)

***Moero Crystal H interview with eastasiasoft***
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The Gaming Ground
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***Liberated interview with Walkabout - How “Liberated” came to be, cyberpunk pop culture and plans for the future***

I still remember when I spotted Walkabout and Atomic Wolf’s action-adventure/visual novel game “Liberated” for the very first time, because I got really impressed by the game’s very first trailer as it contained a lot of the things that I enjoy in an action/adventure video game (such as it’s cyberpunk/authoritarianism theme and neo-noir graphic visuals). Anyways, I think you get the idea.

So if we fast forward to the now and current year. I’ve kept my eyes on “Liberated” for quite some time now. That’s also the main reason why I decided to reach out to Walkabout about doing an interview with us. Well, I’ve got some good news to share with you all =) Because Walkabout accepted our interview request!

So just recently I got a chance to sit down with Piotr Gnyp (head of BizDev at Walkabout Games) from Walkabout, and we ended up talking about everything from how “Liberated” came to be, cyberpunk pop culture to Walkabout’s plans for the future.

 So with that said, please enjoy our Liberated Interview with Walkabout!

***Liberated interview with Walkabout***

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