The Gaming Ground profile
The Gaming Ground
The Gaming Ground
So, what´s The Gaming Ground (Aka "TGG") all about then?Well, we´re a team of Gamers/Geeks and techies from all over the world (we are based in Sweden though), that loves to write and talk about video games, hardware, software, movies and anime.
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Recent posts

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The Gaming Ground
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***Interview with Clint Hilinski – SeaDog and Codename: Killswitch, Pirate Queen, Comicsgate, and thoughts on censorship and cancel culture***

I think it’s safe to say that time sure flies you by fast when you’re having fun, because it’s pretty insane that it’s been over one year since our last entry in our art and comics interview series. As a matter of fact, the last one that we did was with KILLBIRO back in January of 2020.
Anyways, I think you get the idea. On a positive note though, we’re breaking our cold streak on the “lack of new entries in our art and comics interview series” as of right here, and right now.
You see, we got a chance to sit down and do an interview with the artist and comic book veteran Clint Hilinski (Clint has worked on comic book projects such as: “SeaDog and Codename: Killswitch“, “Pirate Queen“, “HELLINA vs PANDORA“, “Sword Maidens“, “Belladonna: Origins“, and “Blue Bombshell“).
Well, we ended up talking about everything from his “SeaDog and Codename: Killswitch” and “Pirate Queen” comics to Clint’s plans for the future and his thoughts on comicsgate, censorship and cancel culture in general.
So, with that said, please enjoy our interview with Clint =)
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The Gaming Ground
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***Interview with ds-sans - Thawing Feelings, erotic game development, and thoughts on censorship and cancel culture***

I don’t know if you boys and girls still remember it, but way back in 2017 we published a post about ds-sans romantic visual novel “Chemically Bonded” (which at the time had just launched its crowdfunding campaign on Kickstarter). Well, long story short. Ever since 2017, I’ve had this great desire to land an interview with ds-sans (especially now since they are highly relevant with their upcoming 2021 release of “Thawing Feelings” for PC). 

Well, guess what? Just recently ds-sans picked up on our request to do an interview with them =) So we ended up talking about everything from “Thawing Feelings”, erotic game development, their past games, to ds-sans thoughts on censorship and cancel culture.

So without further ado, please enjoy our interview with ds-sans!
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The Gaming Ground
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***Interview with Toffer Team – LIP! Lewd Idol Project, erotic game development, and thoughts on censorship and cancel culture***

Yes, that’s right! We’re finally back into the interview game again, and good thing that, since we haven’t published a new interview since March of this year (the last interview that we did was with the artist and comic book veteran Clint Hilinski).
Well, this time we got a hold of the lewd game development studio Toffer Team (we did an interview with them back in January of 2020 if you want to check that one out as well!), which of who was friendly enough to agree on doing an interview with us (yay!).
So we ended-up talking about everything from “LIP! Lewd Idol Project” (which is Toffer Team’s latest lewd game project), Toffer Team’s past games (“Himeko Maid“, “Hikari! Clover Rescue“, “Hikari! Love Potion“, “Kiara And My Ara Ara Adventure“), erotic game development, to their thoughts on censorship and cancel culture.
Anyways, I think you boys and girls get the idea. So with that said, please enjoy our interview with Toffer Team!
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The Gaming Ground
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***Interview with Running with Scissors – Postal Redux, Postal 4, plans for the future, and thoughts on censorship and cancel culture***

Yep, 2020 is over, and the very first day of 2021 has now arrived. So I only find it suiting to start off the new year with a brand-new interview (don’t you think?).

Well, this time I got a hold of Vince Desi (the CEO of RWS) and Mike Jaret (the Chief Bidet officer at RWS) from the Running with Scissors camp (I didn’t even have to wave a gun at them either! As both of them agreed to the interview out of their own free will. I swear, it’s the truth!).

Anyways, during our little sit-down interview section (don’t miss out on our 2016 RWS amd 2019 RWS interview!) we talked about everything from the history of how RWS came to be, the rise of the original “Postal” game, “Postal Redux“, “Postal 4“, RWS plans for the future, and their thoughts on censorship and cancel culture (I even managed to squeeze in some info about “POSTAL: Brain Damaged” at the very end of the interview).

So with that said, please enjoy our interview with Running with Scissors boys and girls =)

***Interview with Running with Scissors***
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The Gaming Ground
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***Zoria and the Cursed Land interview with AllFenom – Game development, lewd content, and plans for the future***

I know, I know. It’s been almost a month since our last interview (which we did with Voidpoint about their retro action/FPS game “Ion Fury”). Well, worry not! Because the long wait is finally over! (and we got plenty of more interviews coming up very soon)
You see, just recently we reached out to the Spanish indie game designer, programmer, and graphic designer AllFenom for an interview. Why? Because AllFenom just happens to work on this really awesome 2D fantasy Metroidvania game called “Zoria and the Cursed Land“.
Anyway, I think you get the idea. So during our interview with AllFenom we talked about everything from “Zoria and the Cursed Land”, Game development, lewd content, to his plans for the future.
So with that said, please enjoy our interview with AllFenom =)

***Zoria and the Cursed Land interview with AllFenom***
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The Gaming Ground
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***Ion Fury interview with Voidpoint - Game development, and Ion Fury’s past, present, and future***

You know, I (Robin Ek, TGG) have more or less been a supporter of Voidpoint and their retro FPS game “Ion Fury” since day one (yes, I’m talking as far back as when “Ion Fury” first got announced as “Ion Maiden”).

 Well, I don’t regret that one bit, because I got sold on the game as soon as I saw the first trailer for “Ion Fury”, and as soon as I got a chance to play the PC preview build of “Ion Maiden”, I got sold on the game forever.

So much so that I got super thrilled that I got a chance to do an interview with 3D Realms about “Ion Maiden” back in 2018. Well, that was almost two-years ago, and a lot has happened with Voidpoint and “Ion Fury” since then (like the recently announced expansion pack for “Ion Fury”, for example).

That’s also exactly why we decided to reach out to Voidpoint for a new interview in the current year (2020), and luckily enough for me and you, Voidpoint accepted our interview request.

So with that said, please enjoy our interview with Richard Gobeille, the founder of Voidpoint and Director of “Ion Fury” =)

***Ion Fury interview with Voidpoint***
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The Gaming Ground
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***Succubus interview with Madmind Studio - Succubus, Agony, a new game project, and thoughts on censorship***

As I just happen to be a huge fan of horror games, movies, and books I simply couldn’t resist the urge to reach out to Madmind Studio for an interview request since they just happen to develop some very unique  horror games. Well, done and said, and Madmind Studio agreed on doing an interview with us =) (hell yeah!)

 Anyways, I think you get the idea. So as I was saying, just recently I sat down with Tomasz Dutkiewicz (the CEO and founder of Madmind Studio) and we ended up talking about everything from the upcoming release of “Succubus“, the success story behind “Agony“, Madmind Studio’s brand-new game project (“PARANOID“) to Tomasz thoughts on censorship at large.

So, with that said, please enjoy our interview with Madmind Studio =)

***Succubus interview with Madmind Studio***
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The Gaming Ground
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***Moero Crystal H interview with eastasiasoft - Fanservice, English localization challenges, and the upcoming Western release***

As you might already know, not so long ago it became publicly known that Eastasiasoft and Compile Heart’s lewd dungeon-crawling RPG “Moero Crystal H” would get a Western release for the Nintendo Switch on September 17th this year (2020).

Well, guess what? Just recently I got a chance to sit down and do an interview with Joshua Michael French (the Project Lead of eastasiasoft). So we ended up talking about everything from fanservice, localization challenges, Moero Crystal H’s upcoming Western release to eastasiasoft’s own thoughts about “Moero Crystal H” at large (the development process, sources of inspiration, and whatnot).

Anyways, I think you get the idea. So without further ado, please enjoy our “Moero Crystal H” interview with eastasiasoft =)

***Moero Crystal H interview with eastasiasoft***
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The Gaming Ground
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***Liberated interview with Walkabout - How “Liberated” came to be, cyberpunk pop culture and plans for the future***

I still remember when I spotted Walkabout and Atomic Wolf’s action-adventure/visual novel game “Liberated” for the very first time, because I got really impressed by the game’s very first trailer as it contained a lot of the things that I enjoy in an action/adventure video game (such as it’s cyberpunk/authoritarianism theme and neo-noir graphic visuals). Anyways, I think you get the idea.

So if we fast forward to the now and current year. I’ve kept my eyes on “Liberated” for quite some time now. That’s also the main reason why I decided to reach out to Walkabout about doing an interview with us. Well, I’ve got some good news to share with you all =) Because Walkabout accepted our interview request!

So just recently I got a chance to sit down with Piotr Gnyp (head of BizDev at Walkabout Games) from Walkabout, and we ended up talking about everything from how “Liberated” came to be, cyberpunk pop culture to Walkabout’s plans for the future.

 So with that said, please enjoy our Liberated Interview with Walkabout!

***Liberated interview with Walkabout***
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The Gaming Ground
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***Saint Kotar interview with Red Martyr Entertainment – Horror games, Kickstarter and plans for the future***

As some of you might still remember, I’m a huge fan of point-and-click and horror games. So I tend to keep my eyes open for game titles of that kind. Well, not so long ago I heard of a little indie game called “Saint Kotar” (which just happens to be a psychological horror point-and-click adventure game), and since I really like what I saw from the game I decided to reach out to Red Martyr Entertainment for an interview.

Long story short, Red Martyr accepted our interview request =) So I sat down with Red Martyr’s CEO (Marko Tominić) and talked about everything from “Saint Kotar“, “Saint Kotar: The Yellow Mask“, horror games, Red Martyr’s Kickstarter campaign to their plans for the future.

 So, with that said, please enjoy our “Saint Kotar” interview with Red Martyr =)

***Saint Kotar interview with Red Martyr Entertainment***
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