The Gaming Ground profile
The Gaming Ground
The Gaming Ground
So, what´s The Gaming Ground (Aka "TGG") all about then?Well, we´re a team of Gamers/Geeks and techies from all over the world (we are based in Sweden though), that loves to write and talk about video games, hardware, software, movies and anime.
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Recent posts

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The Gaming Ground
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***Interview with Clint Hilinski – SeaDog and Codename: Killswitch, Pirate Queen, Comicsgate, and thoughts on censorship and cancel culture***

I think it’s safe to say that time sure flies you by fast when you’re having fun, because it’s pretty insane that it’s been over one year since our last entry in our art and comics interview series. As a matter of fact, the last one that we did was with KILLBIRO back in January of 2020.
Anyways, I think you get the idea. On a positive note though, we’re breaking our cold streak on the “lack of new entries in our art and comics interview series” as of right here, and right now.
You see, we got a chance to sit down and do an interview with the artist and comic book veteran Clint Hilinski (Clint has worked on comic book projects such as: “SeaDog and Codename: Killswitch“, “Pirate Queen“, “HELLINA vs PANDORA“, “Sword Maidens“, “Belladonna: Origins“, and “Blue Bombshell“).
Well, we ended up talking about everything from his “SeaDog and Codename: Killswitch” and “Pirate Queen” comics to Clint’s plans for the future and his thoughts on comicsgate, censorship and cancel culture in general.
So, with that said, please enjoy our interview with Clint =)
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The Gaming Ground
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***Interview with ds-sans - Thawing Feelings, erotic game development, and thoughts on censorship and cancel culture***

I don’t know if you boys and girls still remember it, but way back in 2017 we published a post about ds-sans romantic visual novel “Chemically Bonded” (which at the time had just launched its crowdfunding campaign on Kickstarter). Well, long story short. Ever since 2017, I’ve had this great desire to land an interview with ds-sans (especially now since they are highly relevant with their upcoming 2021 release of “Thawing Feelings” for PC). 

Well, guess what? Just recently ds-sans picked up on our request to do an interview with them =) So we ended up talking about everything from “Thawing Feelings”, erotic game development, their past games, to ds-sans thoughts on censorship and cancel culture.

So without further ado, please enjoy our interview with ds-sans!
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The Gaming Ground
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***Interview with Toffer Team – LIP! Lewd Idol Project, erotic game development, and thoughts on censorship and cancel culture***

Yes, that’s right! We’re finally back into the interview game again, and good thing that, since we haven’t published a new interview since March of this year (the last interview that we did was with the artist and comic book veteran Clint Hilinski).
Well, this time we got a hold of the lewd game development studio Toffer Team (we did an interview with them back in January of 2020 if you want to check that one out as well!), which of who was friendly enough to agree on doing an interview with us (yay!).
So we ended-up talking about everything from “LIP! Lewd Idol Project” (which is Toffer Team’s latest lewd game project), Toffer Team’s past games (“Himeko Maid“, “Hikari! Clover Rescue“, “Hikari! Love Potion“, “Kiara And My Ara Ara Adventure“), erotic game development, to their thoughts on censorship and cancel culture.
Anyways, I think you boys and girls get the idea. So with that said, please enjoy our interview with Toffer Team!
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The Gaming Ground
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***Interview with Running with Scissors – Postal Redux, Postal 4, plans for the future, and thoughts on censorship and cancel culture***

Yep, 2020 is over, and the very first day of 2021 has now arrived. So I only find it suiting to start off the new year with a brand-new interview (don’t you think?).

Well, this time I got a hold of Vince Desi (the CEO of RWS) and Mike Jaret (the Chief Bidet officer at RWS) from the Running with Scissors camp (I didn’t even have to wave a gun at them either! As both of them agreed to the interview out of their own free will. I swear, it’s the truth!).

Anyways, during our little sit-down interview section (don’t miss out on our 2016 RWS amd 2019 RWS interview!) we talked about everything from the history of how RWS came to be, the rise of the original “Postal” game, “Postal Redux“, “Postal 4“, RWS plans for the future, and their thoughts on censorship and cancel culture (I even managed to squeeze in some info about “POSTAL: Brain Damaged” at the very end of the interview).

So with that said, please enjoy our interview with Running with Scissors boys and girls =)

***Interview with Running with Scissors***
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The Gaming Ground
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***Zoria and the Cursed Land interview with AllFenom – Game development, lewd content, and plans for the future***

I know, I know. It’s been almost a month since our last interview (which we did with Voidpoint about their retro action/FPS game “Ion Fury”). Well, worry not! Because the long wait is finally over! (and we got plenty of more interviews coming up very soon)
You see, just recently we reached out to the Spanish indie game designer, programmer, and graphic designer AllFenom for an interview. Why? Because AllFenom just happens to work on this really awesome 2D fantasy Metroidvania game called “Zoria and the Cursed Land“.
Anyway, I think you get the idea. So during our interview with AllFenom we talked about everything from “Zoria and the Cursed Land”, Game development, lewd content, to his plans for the future.
So with that said, please enjoy our interview with AllFenom =)

***Zoria and the Cursed Land interview with AllFenom***
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The Gaming Ground
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***Ion Fury interview with Voidpoint - Game development, and Ion Fury’s past, present, and future***

You know, I (Robin Ek, TGG) have more or less been a supporter of Voidpoint and their retro FPS game “Ion Fury” since day one (yes, I’m talking as far back as when “Ion Fury” first got announced as “Ion Maiden”).

 Well, I don’t regret that one bit, because I got sold on the game as soon as I saw the first trailer for “Ion Fury”, and as soon as I got a chance to play the PC preview build of “Ion Maiden”, I got sold on the game forever.

So much so that I got super thrilled that I got a chance to do an interview with 3D Realms about “Ion Maiden” back in 2018. Well, that was almost two-years ago, and a lot has happened with Voidpoint and “Ion Fury” since then (like the recently announced expansion pack for “Ion Fury”, for example).

That’s also exactly why we decided to reach out to Voidpoint for a new interview in the current year (2020), and luckily enough for me and you, Voidpoint accepted our interview request.

So with that said, please enjoy our interview with Richard Gobeille, the founder of Voidpoint and Director of “Ion Fury” =)

***Ion Fury interview with Voidpoint***
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