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Err Arachnica
name a creative skill, and i either know it or can learn it very quickly. video games. books. audio. politics. whatever else i see fit to make.
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Err Arachnica

recently, i helped out another developer by writing a creation myth for his project, which revolves around gods meddling in the lives of daily people.

https://errarachnica.itch.io/gods-of-the-titans

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what i want to add in 9 WORLDS v0.4

more content and gods firstly. several of the deity designs i plan on doing are far more complex then previous designs you've seen so far. i'm upgrading how i build character models here, and they're slowly getting more complex then the first versions. the more major a figure is, the more effort and visual flair its fair to give them in return. this means the larger a deity is, the longer it takes to transfer their design from paper into the simulation.

some of the content i'll be adding, is stuff from studying the eddas for things most sources might miss.

i'll adding enough deities to asgard that it's getting "officially open".

minor work on the bifrost network. i've got something big in my backpocket for its actual travel method, but it might take some time to adapt into the system. the goal of the system is to be faster at direct travel then either walking and/or flying, after all.

controller support would be pretty nice, i think, let me see what i can do about that.

the chessboard might actually work this version too, but i'll tell you right now that i have to rip out and rewire the boards entire coordinate system to do it.

jotunheim will probably be added, if only the land as of yet. adding in all the stories that take place there will obviously take another step of work.

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its come to my attention that a creative competitor and his henpecking wife, may or may not be putting slander and lies on me out there in the world.

i'm just going to say, that a cuck perhaps ought to learn to rein in their wife a bit better, if it's clear she sets off other people into fights and dick-measuring contests in order to make up for their super-weak personal relationship. perhaps stop letting her bait you into fights, when its clear you can hardly control whose dick she's sucking at any given moment.

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the lady HEL, queen of helheim (9 WORLDS)

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https://errarachnica.itch.io/learning-rock-paper-scissors

(learning) ROCK PAPER SCISSORS

This is a technical test in the area of self-learning AI, starting from the most basic possible game that it can be applied to.

This is a game of rock-paper-scissors.

Your opponent is an AI. It learns.

How long can you last here, before this bot has you 100% figured out?

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i've got something juicy coming down the pipeline.

it's going to be (sort of) unexpected, a short 5 minute little thing, but to get certain other aspects of my other projects working, i need to get certain individual parts figured out first.

the best way to do that i think, is building a tech demo using the simplest possible setup.

if i have to build it, why not release it as well?

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there's something i should be blunt about regarding some IRL matters.

this is canada right now: https://www.bitchute.com/video/g_mEAMA6CU0/

'Canadian POLICE Are Tracking People’s “NEGATIVE BEHAVIOR” In A “RISK” Database'

i'm currently working out of canada, so this is something i cannot ignore. i need to leave to somewhere else, but clearly skipping countries is a long term goal.

i'm a dissident content creator.

if i dont get the fuck out of this place within 20 years i'm probably going to get "caballed".

any suicides or overdoses you read about me being involved with, are bullshit. assume it was murder.

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https://errarachnica.itch.io/9-worlds

V 0.3.5 changelog

-under the hood script changes in an effort to improve framerate and performance.

-you may notice the chessboard piece-ID module changing text. complex script changes are being toyed around with to get the higher functions working.

-close-in camera added to chessboard, rendered out to an in-game screen.

-error fixed: the height control of hovering, persisted throughout hitting the random key, disorientating vertical location and audio. hitting R now stops the hover.

-when hovering is on, a UI indicator now lights up. mouse wheel now finely adjusts height during the hover. several other minor bugs in this area were also fixed.

-baldr, nanna.

-the exhibit on baldr's death received intermittent work. also, his horse, his brother, his hall, and his ship arnt included yet because i'm still trying to figure where to put them.

-as part of nanna's research, the setre comb and "alu". baldr, hodr, nanna and their history feature a number of alternate claims which have been given representation.

-the AFA exhibit received one minor fix plus an additional update

-error fixed: the visual choppiness of text blocks has been an issue, but ive discovered it relates to the alpha level cutout textures draw from. settings tweaked, hopefully enough to fix this issue

-error fixed: vidarr, and a couple other places were missing their artwork. missing artwork added.

-naglfari construction site, minor showing added to hels hall

-modgudr. landmarks on the way to hel.

-midgard received a level update adding more props, expanding buildings (mostly the player tower for now) and some trees.

-a human population was supposed to be added this update, but then i remembered that the original 3 were NOT the only gods out there making new humans, nor are all men created equal in this context...

-weapon select system from [COMING SOON] ported over as a tool selection system. newest gen of this module works on its own script and object, and is a 100x better then it was before

-player tower has a working mirror in the tools area.

-new player tool: "none". empty hand

-new player tool: "freya's wisdom". crystal that lights up within range of an undiscovered chess piece

-new player tool: "norns card deck". paints runic particles, mouse wheel to select runes

-in progress tool: the old grappling hook had its model added once again, but no function yet. its source script was (this time) successfully plundered for various other functions, so, we'll see what else gets re-adapted in the future.

-8 more chess pieces added. current total count: 38

-error fixed: eir did not have an ambient noise

-the norns pool area was expanded. a small number of new exhibits have been added there, and more extensive exhibits on runes and runic magic will be added in bit by bit.

-SECRET ADDITIONS: 0

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NAGLFARI construction site (9 WORLDS)

this new portion of the level is so big it goes from the water, to svartalheim in its full height, and even cuts through a bit where jotunheim is going to sit eventually. this thing is probably getting its own battle-dock when the land of the giants arrives. it even contains its own spot in the random teleporter coordinates.

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NORNs divination exhibit (9 WORLDS)

fully laid out table explaining the divination process. each of the little slots you're seeing in the walls will cover rune exhibits, even if this version will only have FEHU and URUZ completed

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final stretch for 0.3.5 boys, here we go.

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9 WORLDS FEBRUARY UPDATE STATUS

the update for 9 WORLDS this time around is 99% done. this one i'm calling 0.3.5

it just ticked over into march, this is the point where i mark down what finally goes into this update, and just get it done.

this month, unfortunately, there was obviously a few delays. the largest was the subscribestar page getting set up, and events happening around that. thank you to anyone who hopped on board during those events, things are going to become far more consistent here. your help, helps a lot.

WHAT'S BEING ADDED THIS TIME

some exhibits are going in and you've likely seen some pictures. a lot of the work that's been done though, was in a few other areas.

some bugs are getting fixed, especially in gameplay and some missing assets.

the hover control had some bugfixes applied, and it's been improved by a thousand percent.

under-the-hood changes for better performance, and I'm still currently trying to get the chessboard main function working (no luck so far). i have a few ideas now though. this is a problem future updates should fix.

THE LARGEST THING TO BE ADDED, is a number of gigantic gameplay improvements. TLDR: the weapon select from [COMING SOON] was adapted and ported over to the simulation. the player is now going to have access to a number of new gameplay tools.

this also means the grappling hook might not totally be dead...

WHEN IS IT COMING OUT

a day or two for the last changes i want to make, then a perhaps a day or two more for a bugfix/playtesting period, and then release.

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writing - 3 SPELLCASTERS AND A POLITICIAN. chapter 1

(fiction, fantasy, modern fantasy)

one small town, one dark rivalry, and one simple re-election campaign. what's the worst that could go wrong?

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NAGLFARI in the burning future (9 WORLDS)

"Naglfar or Naglfari ("nail farer") is a boat made entirely from the fingernails and toenails of the dead. During the events of Ragnarök, Naglfar is foretold to sail to Vígríðr, ferrying hordes that will do battle with the gods."

what you see here is NOT a dead, static model. i hope you like random broadside artillery bombardment from the air. if not, you're going to have a bad time.

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some new content on COSMOS PURITY i'm comfortable showing at this point. i've teased some new armies in the rebuild so here's 2 of their logos and their backstories

GREEDY STAR. space collectivists who aimed for “star trek”, but still wound up at the USSR.

SILVER SWARM. rogue, intelligent mining machines. Very intelligent indeed.

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recent delays bypassed enough to call them "resolved", but i am getting super-serious now.

recent delays around a family injury were posted about. it's "resolved" now insofar as the relative is healing and moving again, but to be honest, seeing an older relative slip up sort of opened up a viewport into the situation, of seeing family aging and winding down around you. i am now going to be 100% serious about this indie career thing, i have to build this job up.

all delays that should be considered bypassed. we are back to normal, and then some.

first thing is I'll be investing more time into the SUBSCRIBESTAR page. there is content that i'll be making that i'm locking off behind it's subscriber paywall, so whoever wants to pay gets to see stuff about a week before the general public. a higher tier above the basic tier, also includes cryptic spoiler content that wont crystallize into the public for months at a time.

both tiers already have one content post in each of them. no, i will not tell you what they are.

[section about a funding goal was removed here regarding repayment to someone]. they've expressed thanks, goal pulled back. it's being handled other ways.

after this point, you're going to see the content stream be very consistent now that a funding page is connected to it.

TLDR: everything is no longer on fire. we are back to normal. your friendly neighborhood insane game developer is now online.

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some minor information perhaps, but this is how far 9 WORLDS has grown in 3 updates plus spare change still in the oven, if any of you are statistics/computer nerds.

i like to show what the business looks like behind the scenes sometimes, and the sheer file size of this job should give you some idea of what the production end looks like.

central text blurb document: 34 pages long and growing (all the text you read, this is where it gets written)

length of most audio files if put into one playlist: 5.4 hours (exposition clips, music, and ambience mainly)

raw game assets total size: 2.3GB

original unity file size before export shrinkage: 2.44GB ("before export shrinkage" = when building the file for export, redundant and unneeded info is stripped away, leaving only selected scenes marked for export + their shared data)

current numbers of scripts needed for function: 12 (yes, this number is serious. many of these also literally read from/write to each other in a symbiotic fashion. did you know undiscovered chess-pieces literally have a script on them that phones home to the chess board? on discovery, the script teleports the piece to it's place, marks down it was discovered, then deletes itself off the chess-piece)

total production size file: 5.65GB (assets + unity build + other data)

size of related attached research folders on the Norse: 5GB (roughly)

TLDR: almost 11GB of data is the amount of disc space needed to produce one prototype measuring 671MB

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CROWDFUNDING PREMIER STATEMENT

i see many complaints in the gaming community about this company getting cucked, and that company bending the knee to the gay mafia, and this other company firing it's staff members for "politically incorrect" tweets that only 2 people complained about (where neither actually buy or play the game).

all of this is a deep problem, but the only thing that actually fixes it is replacing and holding onto the industry for the better. these problems stem from hostile interests which infiltrate and impose their rule on the industry as a whole, especially upon companies which are fence-sitters, and therefore easily pushed around.

i, am different. i'm not a fence-sitter. i know there is groups out there wanting control. i dont follow the whims of moral outrage internet mobs.

do you want a non-cucked game developer up and running, among all these AAA cucks who ruin your fun? well, that's me. vote with your wallet which way you want the industry to move.

the bigger i grow, the more clout and resources i have to ward off this industries cuckolds with.

FUNDING TIERS (prices are set in USD)

3.99$ basic access.

posts for defined and (sometimes) pre-existing content. see stuff about a week before everyone else.

14.88$ cryptic spoiler content.

content with little to no context, which signifies greater things then itself. drip-feeding small clues is tiny but not insignificant.

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COSMOS PURITY spacehulk level new backdrop design.

don't look down. don't dwell too much on the fact that you're standing on a breakable floating garbage pile, in the middle of space, around a dead and dying star.

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many things may be a bit delayed for the near future here.

without going into too many details, here's what the situation is.

older breadwinner in the family, who works construction, slipped on a concrete step at work and fell. he's got a cracked back right now, his ribs got fucked, right now he literally cannot walk around all that much. for the foreseeable future, this happening just knocked out one of two income streams that keep up the household. until he heals, i'll need to do something to make up the shortfall. this self-publishing thing, even i'll admit, is not far enough along as is to bring in enough, to make up for lost resources. there's one breadwinner still healthy and moving, but that's not good enough, i have to pitch in with some help.

to be perfectly blunt, someone in the family just got hurt, i need to get a replacement income stream up and running NOW, literally RIGHT NOW, i literally cannot wait one single second.

this is not a joke, this is a problem, i have to fix it. i have a few ideas here already, but suffice to say i'll be away in real life a lot more for the near future. family comes before all of this, i'm deeply sorry, i have to do this.

does this mean a total delay and cancellation of everything? NO, it just means i'll be off IRL way more then i have been before, until the breadwinner heals up and things return to normal.

what's likely to actually get done here you ask then? good question, clearly i need to cut down my workload by a large amount. making a judgement call on this right now, then, here's what likely to come up while this gets resolved

  1. for certain secret projects, involving certain secret people, they should know this doesn't mean any delays since things were under wraps and still in the oven anyways. they know who they are, they know how to contact me.

  2. crowdfunding. my goal this month was to get that up and running, and ive had some success. when/if that comes online fully, funding me literally feeds us and keeps us safe in house and home for this situation. this crisis should be temporary. after that, funding feeds the creative pipeline.

  3. 9 WORLDS. i was supposed to have an update for that going out at the end of this month, and that's still my plan. in the next few days i'm hoping to have a screenshot coming out, this time of something so epic it's the biggest in its field within the lore. Ive covered this categories best, but not its it biggest, and those two things are quite separate.

  4. COSMOS PURITY, and gabara's horse lasagna probably wont be able to get much work done to them under this situation. sorry. if any updates do come out on either of these, they'll be tiny and intermittent until things get back in order.

TLDR: someone in the family just nearly broke their back. i need to get a job IRL to cover for them while they heal. 9 WORLDS update is still on track. my goal this month is still crowdfunding.

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good news bad news

good news: i'm trying to get this page live

bad news: minor family emergency. i just had to delete one of my higher funding goals, and I'll need to replace it with another soon. i'm still gathering details here.

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(9 WORLDS) BALDR and NANNA

the two biggest research gaps i came across were as follows.

firstly, NANNA's role is somewhat unknown/unclear. she's goddess of something, but i'm not sure what, nor are many experts. guesswork might arrive at inaccurate conclusions so i wont dabble in it.

secondly, in a few exhibits ive already had to contend with competing claims on events, and have had to plan on how alternate claims of events are to be handled/presented. this is an issue ive tried to get around, and some new additions to existing exhibits will be made due to this fact. this sort of came to a head, and arrived at a solution because you're looking at an exhibit with not one, not two, but three claims on what happened and who did what.

the main accepted string of events is LOKI tricking HODR into killing BALDR, etc, and that's getting its own exhibit on another floor of the tower, but two other ancient texts got their own text boxes. i try my best to be very thorough, but this academic subject has contradictory information on many of its topics.

IMPORTANT IRL UPDATE: if any delays pop up in getting the update released at the end of this month, or if added content seems a bit thin, blame it on this "freak polar vortex" intermittently freezing water and drainage lines. global warming my left foot.

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COSMOS PURITY rebuild post 001-002

i'm a little late to the party for putting posts up here, so i'm going to combine 2 posts from elsewhere together since the people here will be new to this. i'll also explain some context.

this game, found here (https://errarachnica.itch.io/cosmos-purity) was dead for a year after a bugged prototype ground progress to a halt. said prototype was finally nuked from orbit, knocking progress into rebuild and improvement. the original assets are now being assembled back together with several new tricks ive learned in the year since then.

WHAT'S BEEN REBUILT

-main menu

-hanger level

-new imperial army inserted again but not yet textured

-work begins on the central UI stalk. At a bare minimum, the model is back in, and proper movement has been added. Next step: text parts, texture, switching visibility on the various attached cursors.

-ice level being rebuilt. Land models placed but not yet textured. New environment effects to be added.

-spacehulk level being rebuilt. Land models placed but not yet textured. The sun design in this level got some tweaks made with a new build direction. Several environment effects not yet added

WHAT'S BEEN CHANGED

-elements on the main menu were reworked and rebuilt. added a couple prop spaceships, lighting was changed, and the news headline scripts were improved on from before

-massive hangar level change. team select is no longer a 3 choice menu but a move and select deal

-this new system allows for more then 3 factions to exist, so I'll be adding more teams into the prototype. Final army count: 8

-faction select now has a more extensive display menu. Move over a faction, and you’ll see its logo in full scale, plus a full, complete army list. This should provide more information to the player before army selection.

-there’s no way I can show this in screenshots really, but mouselook movement was added for visual ease, and to make UI stalk rotation a lot cleaner/more natural. I sort of attempted to rig up the mouselook as a “joystick” back-and-forth movement control, but that idea turned out to be too slippery and nauseating, and was therefore immediately scrapped.

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posts for defined and (sometimes) pre-existing content. see stuff about a week before everyone else.

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cryptic spoiler content.

content with little to no context, which signifies greater things then itself. drip-feeding small clues is tiny but not insignificant.

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