Err Arachnica profile
Err Arachnica
Err Arachnica
name a creative skill, and i either know it or can learn it very quickly. video games. books. audio. politics. whatever else i see fit to make.
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Recent posts

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Err Arachnica
https://www.bitchute.com/video/mMTAvraOqKvn/

9 WORLDS: ragnarok - as of july 11th 2019
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Err Arachnica
https://www.bitchute.com/video/icyWENNPaa5Y/

(learning) ROCK PAPER SCISSORS - play demo

gamecapture AND video uploading is online
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Err Arachnica
https://www.mixcloud.com/errArachnica/galaxy-outpost-news-pilot-space-junk/

galaxy outpost news PILOT - SPACE JUNK

so yeah, for the past weeks to months me and sean box were working on a podcast thing, that started as vidya sidelore, but grew its own legs and is gonna be a whole series

also, now that this project is moved safely over and pushed along, the rest of the 9 WORLDS progress can be gotten to. having to flee to a new hosting platform brought some slight delays, sorry.
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Err Arachnica
https://gamejolt.com/games/stellarpurity/424534 

moved to gamejolt, new name, new main menu, new URL

STELLAR PURITY 

also i mentioned a wildcard, and we'll see about that very soon today.
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Err Arachnica
https://gamejolt.com/games/9worlds/422426

9 WORLDS project page has been moved to gamejolt

itch.io had way too many anti-white leftists. progress and content there was held back to some degree by in-house moderator tendencies. you've seen my drama versus them already probably.

new hosting has been found, and will act as a medium-term solution until better options are put into place. full goal is 100% protection against censorship 
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Err Arachnica
here's the new developer page I'll be migrating old games to, and releasing new ones from.

https://gamejolt.com/@ErrArachnica
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Err Arachnica

(learning) ROCK PAPER SCISSORS project page has been migrated to gamejolt.

TLDR: fuck itch.io and fuck censorious leftists
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Err Arachnica
some comedy for your enjoyment: the itch.io admins don't want you revealing law may no longer be protecting their business practices.

https://itch.io/t/491400/senator-hawley-introduces-legislation-to-amend-section-230-immunity-for-big-tech-companies

http://archive.fo/zOUBG

"Please do not post topics like this"

EDIT: here's the guy that just tried to hide the thread

https://media.8ch.net/file_store/f8854bb0eb19575bfff9ad22949baa1d59aca36f7efacf9ef6c8b4a83d649437.png

EDIT 2: thread number 2 locked. they have doubled down

https://itch.io/t/492071/itchio-admins-dont-want-you-revealing-law-may-no-longer-be-protecting-their-business-practices

http://archive.fo/rwGhc

EDIT 3:

http://archive.fo/CbrSJ

"to prove we're not silencing you i'll now attempt to silence you": https://media.8ch.net/file_store/72106282fa3b6f11d9359c8e19e48c16199bb550540a58fddaf3f2c863807d4b.jpg
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Err Arachnica
https://errarachnica.itch.io/9-worlds/devlog/86477/thor-thrudheim-jord-last-of-update-work-and-beyond 

thor, thrudheim, jord, last % of update work, and beyond - 9 WORLDS

TLDR: see title. list of the gods pushed back to v0.5, an update that's going to add a lot of them. 1 minor deity changed into building the first steps of land for placing at least 13 deities instead. 4 tasks left and it's done.
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Err Arachnica
coding is taking longer then i planned to, here's a functional problem i ran into

the old method of the ingame menu was live, barebones, and was only a double-tap ESC method

this new new method is still live, still needs to be barebones, but now needs to cover the options of quit/return to game/volume control.

accounting for various factors, after you hit the escape key, all i have as control input to use is one button (left click), and mouse movement. this is the input i have to somehow assemble into a control scheme. terribly sorry about the delay, i didn't quite anticipate having to invent a whole new design of UI coding.

given that i still have content to show, i'll still give you some screenshots today.

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Err Arachnica
anon source - history - story about a WW2 bomber who was shot down and became a POW in Nazi Germany

i've been respectfully asked by the source, to not say where this came from. this is good information. 

while i know it might seem unconventional to post this here, i think history and knowledge should be spread when it appears. all sides can get value from this, this a very rare direct account of the times.

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Err Arachnica
https://files.catbox.moe/5ldbfl.zip

this right here is the runic fontset made for 9 WORLDS. after doing some neat stuff with it today, i had the thought that others might want to have these files for their own artistic use these are pixel-art/retro/vaporwave style. have them free under the creative commons banner, and just make sure to give the right art credit for use and editing

https://files.catbox.moe/gl68eu.3ds

the 3DS at this link is a premade pictureframe object. drop this into your 3D project, attach a texture, and one side features the image, the reverse side a mirror copy, and the sides a perfect smooth transition. you adjust the frame to the right proportion/size, and you have something that can serve as a painting, picture frame, glass screen, etc. also, anyone curious about my usual workload, will be pleased to know i've got a devlog coming quite soon, following up on things i talked about last time. ragnarok has been getting some love, and that'll have some news after too
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Err Arachnica
https://errarachnica.itch.io/9-worlds/devlog/85116/thrymheim-travel-posters-thor-render 

https://errarachnica.itch.io/9-worlds/devlog/85116/thrymheim-travel-posters-thor-render

TLDR: rule of cool made a surprise addition needed immediately (even if it ate a few days). here's the coolest build prompt i've so far followed. here's a map so you don't get lost. everything is rolling along in the green.
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Err Arachnica
 raw render THOR (9 WORLDS)

i intend to get another batch of screenshots posted today, but i also wanted to look into some new stuff to do with the games 3D files. 1 idea i wanted to try was prepared and rendered wallpapers of each deity, but for now, all i've got is WIP work.

there's been enough delays you deserve to see this

adding his family members into the workload delayed the task of building him and his home somewhat, and people who see the posts i made in some places will know a (needed) diversion has been eating a few days (but should be finished today)
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Err Arachnica
https://errarachnica.itch.io/9-worlds/devlog/84179/v045-screenshots-new-text-plaque-design-ui-and-features-other-things

v0.4.5 screenshots. new text plaque design, UI and features. Other things.

TLDR: business business business. Bad business or good business? Bad business. Dammit. Oh well, the update still ballooned itself from minor to medium anyways. UI, player quality of life, performance and most visual aspects are being sharply improved. The longest release will take is a week from now.

#gaming
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Err Arachnica
https://errarachnica.itch.io/9-worlds-ragnarok/devlog/83442/project-reveal-post

9 WORLDS: ragnarok reveal post

combat FPS sister-project to 9 WORLDS. build progress should be timed with 9 WORLDS updates, and v0.4.5 of that is having its status explained in a devlog soon
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Err Arachnica
sometimes things pay out, and other times they don't. maybe it's even trying in the first place that's the important lesson. i have 2 large devlog posts coming in a bit here explaining where the fuck i've been and what's happening right now

i haven't been idle, I've just been extremely quiet.
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Err Arachnica
[OC] reich-chan expo render 2 and 3
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Err Arachnica
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Err Arachnica
https://imgtc.ws/a/4EeyOBf 

[OC] first attempt at ragdoll rigging - chibi anime girl "reich-chan" 

ignore the pure-white face for now. that's set to take textures loaded in from the front as a facial modelling thing
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Err Arachnica
RE: COSMOS PURITY itch.io project page.

while i crunchtime the fuck out of myself getting this 9 WORLDS update out to you all in time, one thing i'm also going to get done is the project page on this one is being hidden for a short period of time.

i need to change a lot of things changed to get the prototype out, but i plan to get the tech demo out at the end of the month. need to tinker with the page a bit first though, especially since I'm trying to put a copy playable off the web-page into this thing

also, might change the project name a bit when things rev back up again
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Err Arachnica
https://errarachnica.itch.io/9-worlds/devlog/80741/v045-to-do

9 WORLDS v0.4.5 to-do list
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Err Arachnica

https://errarachnica.itch.io/learning-rock-paper-scissors

(learning) ROCK PAPER SCISSORS updated to version 2

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Err Arachnica

i’m back to work – also, better schedule organization

May is here, and obviously that means back to the grindstone.

Clearly, I might be a bit shit at organizing my workload and schedule. Also, maybe I ought to be judging how much work I can put out, at what rate, while not burning out my sanity like a lightbulb. that’s probably an important life skill to get under control. there’s a few changes in how I pace my work, that you’ll be seeing as time goes by.

I’ve promised a few things here. it’s fair to get those created, so let’s get that stuff cleared out of the pipeline.

Cleared-up schedule

MAY

minor 9 WORLDs update

mostly chessboard functions, some content addition, and a few interesting system tidbits. i’m realizing I need to pace my work on this project a bit better for one very large realization. 9 WORLDS is already fucking massive and intricate, but this is far from the full percentage of all its content.

The scale of the 9 WORLDS project is linked to the scale of the related information pool at large. Given that pool of information also grows intermittently, I’m now realizing I cannot predict how long this project takes to fully build, nor can I predict its full scale.

9 WORLDS is likely to take literally years to fully finish, and I need pace work accordingly going forward. IE a marathon not a sprint.

I’ve also been fiddling around a bit with input settings within unity to try to get controller support working. I don’t fully know how that portion of the system works yet, I need to read the manual for a bit, and test some things.

From my testing so far for instance, it’s possible within the input settings, to wire both mouse input axises to both output axises, breaking the base game in such a way that no matter how you try to look around, your view is perpetually locked into a single diagonal line. If I change settings another way instead, I can break every single mouse input, rendering mouselook useless and dead at a basic system level.

So, that’s a thing and what i’m working with here. If I fuck that part up, I break the game at the basic level of user input controls.

COSMOS PURITY rebuild post

i’ve realized that a smaller prototype might be uploaded into a webplayer format, where you play it right on the itch.io page. There’s a chance this time around, that you can all get to play this mid-development version.

you’ll be shocked at how many changes and new features have been added.

there’s also a related wild card I have in the works, that takes a bit of extensive time and effort.

JUNE

GABARA’S HORSE LASAGNA work can now start up again

As stated before, in figuring out the 9 WORLDS chessboard, I figured out how certain system portions need to work, and a significant work blockage was removed. Work can now continue.

DEEP CITY: scavenger corp demo

First big piece of news. I may or may not have uncovered the previous prototype when digging around in the older files. screenshots coming sometime in may with a big fat spoiler warning.

As stated before, this project was over 50% done with a full set of prepared levels that went obsolete. Since this was my first real project, i’m fairly excited to have it alive again. That demo featuring the player hub is something I want out. Level design is my drug, and what I want to crank out here features prop/level intricacy and interactivity, that I've not been able to pull off yet. The world here is going to be way more complex, and way more reactive then you’ve so far seen it.

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Err Arachnica

4/20 surprise: (OC writing) Old Worlds Rise: NORSE REBORN volume 1

since i got some time off, i was able to do some writing, and one area i wanted to try out was urban fantasy. some people sounded interested in the idea, so here's a free 4/20 surprise

Old Worlds Rise: NORSE REBORN volume 1

the OLD WORLDS RISE series explores old mythology bursting back into the modern day. this volume concerns the Norse.

this story is offered as a free publication under creative commons attribution.

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