Greetings everyone!
For those who are wondering how Urban Rune is different from the SRD 5.1. Here's a quick brief of what you can find in Urban Rune Basic Rules released this month. These changes reflect the low fantasy and low magic of the setting.
1. Species
- Dark vision is replaced by night vision, infrared vision, or ultraviolet vision.
2. Classes
- There are 5 basic classes (Envoy, Fighter, Mage, Rogue, and Street Druid).
- The Fighter and the Rogue classes were adapted to fit a modern campaign.
- The Mage and the Street Druid classes are half casters versions of the Wizard and the Druid from SRD 5.1.
- The Envoy is a Charisma-based class without spellcasting.
3. Feats
- More than 40 feats.
4. Equipment
- Modern armor (Light, Medium, Heavy, and Powered), firearms, explosives, and vehicles (automobiles, watercraft, and aircraft).
5. Spellcasting
- Spells cap at 5th level.
- Technomancy spells.
6. Monsters
- We recommend to check out our new dragon features.
7. Miscellaneous
- Exhaustion imposes a penalty, following the more recent rules.
- Modern magic items and artifacts derived from folklore and mythology.
- New skills, modern traps, hazards, etc...
Check out Urban Rune basic rules right now (it's free!). We hope you enjoy our work.
See you next time!
For those who are wondering how Urban Rune is different from the SRD 5.1. Here's a quick brief of what you can find in Urban Rune Basic Rules released this month. These changes reflect the low fantasy and low magic of the setting.
1. Species
- Dark vision is replaced by night vision, infrared vision, or ultraviolet vision.
2. Classes
- There are 5 basic classes (Envoy, Fighter, Mage, Rogue, and Street Druid).
- The Fighter and the Rogue classes were adapted to fit a modern campaign.
- The Mage and the Street Druid classes are half casters versions of the Wizard and the Druid from SRD 5.1.
- The Envoy is a Charisma-based class without spellcasting.
3. Feats
- More than 40 feats.
4. Equipment
- Modern armor (Light, Medium, Heavy, and Powered), firearms, explosives, and vehicles (automobiles, watercraft, and aircraft).
5. Spellcasting
- Spells cap at 5th level.
- Technomancy spells.
6. Monsters
- We recommend to check out our new dragon features.
7. Miscellaneous
- Exhaustion imposes a penalty, following the more recent rules.
- Modern magic items and artifacts derived from folklore and mythology.
- New skills, modern traps, hazards, etc...
Check out Urban Rune basic rules right now (it's free!). We hope you enjoy our work.
See you next time!