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TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker
Public post

Incarnasoul Alpha 12

Purification, some fixes, and all platforms.
Changes:
+ Fixed bimbomancer not being in the trait list properly
+ Added the purifier trait and a purification activity. It will repeat until all 'good' (arguably) purifications have been applied, and uses ritual space
+ Fixed characters not generating with sclera/pupil colours
+ Fixed demons not generating with demon hair/eye colours/pupils shapes/sclera
+ Fixed angels not generating with angel pupil shapes
Game (Windows 64-bit) - https://mega.nz/file/GuYhGQqQ#7uH7Xju5s5yLABo96eWAYofoaoA9Vp6nrIBDsgHZowk
Game (Mac) - https://mega.nz/file/qiQBBLhR#ClINFdscBh7ABT1NoiToXbtwGs57h_VPcI-IJ-H-zs8
Game (Linux) - https://mega.nz/file/2jwHGZgQ#ZctIGtURpmru0M8GVyHFLQAr0PThc_7a7gEr19xxwAs
Main Assets (Alpha 12) - https://mega.nz/file/HuhEAZwD#GOAuydnqX5J0RxFhveE6-ujusz-OTPtw4cp_XXG52yA
Assets Patch (Alpha 11 -> Alpha 12) - https://mega.nz/file/Wy4UUI4T#F0Oq1wL-8SNkCCyPX78M59j0ewlaWOph3kVVNabXw8A
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Unzip assets zips into "Incarnasoul\Incarnasoul_Data". The game can run without them, but most image panels will display "No Image". Older asset zips should run fine, with newer assets showing "No Image".
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 12 Preview 5

Preview 5 - void cages and corruption.
Changes:
+ Added twinner and bimbomancer to list of traits most characters can generate with
+ Adjusted twinning difficulty; on a regular fail there is now only a chance the twinner is wounded
+ Fixed twinning copying over incarnation/soul status
+ Fixed some issues with the template used for Lost in the Void (which is used for Voiding as well)
+ Added a void cages building, which gradually removes/zeros traits on assigned souls
+ Added a few extra traits and the corruptor trait with a corruption activity. It will repeat until all 'good' (arguably) corruptions have been applied, and uses ritual space
Game (Windows 64-bit) - https://mega.nz/file/W3ZAnaZZ#dcAs2WFif_Hk1FwZcYWO1spRl2_ElZ_EuNn2uT8T9pM
Assets Patch (Alpha 11 -> Alpha 12 Preview 5) - https://mega.nz/file/mmI2jTqC#oAx6yrC9eanMQTk5chQNE5UaO7owurS3LemE0h6qqls
Main Assets (Alpha 11) - https://mega.nz/file/Pj5kiZyS#2OyjJpjwTePbsw_2MGnRozC2QIuUVDQ2mmc7t82gbCY
Assets Patch (Alpha 9 to Alpha 11) - https://mega.nz/file/z3hniJwQ#-afhytFeOoeNGPQ9inYhkD5QaV2LlJHgYpIP6cI_WAU
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Unzip assets zips into "Incarnasoul\Incarnasoul_Data". The game can run without them, but most image panels will display "No Image". Older asset zips should run fine, with newer assets showing "No Image".
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 12 Preview 4

Preview 4 - bimbomancy and twinning.
Changes:
+ Added the bimbomancer trait and a bimbofication activity. Will repeat until the target is completely a bimbo, uses training space
+ Activities created by other activities should now appear where the parent activity was
+ Made several changes and possibly fixes for most transformation effects
+ Added twinner trait and a twinning activity. Will repeat until all twinnable traits have been applied, doesn't use any special space
+ Increased the number of save slots shown when saving/loading
Game (Windows 64-bit) - https://mega.nz/file/O7wCiYZL#sjYlapyXFdoSDEg6HLg3LX0CzGVWusqz_Ur9NUbyD7s
Assets Patch (Alpha 11 -> Alpha 12 Preview 3) - https://mega.nz/file/S6ojzY7Q#D05oDY8aj5NaSKpe5qfgIncmBjQbWk4FigN4g84rRAg
Main Assets (Alpha 11) - https://mega.nz/file/Pj5kiZyS#2OyjJpjwTePbsw_2MGnRozC2QIuUVDQ2mmc7t82gbCY
Assets Patch (Alpha 9 to Alpha 11) - https://mega.nz/file/z3hniJwQ#-afhytFeOoeNGPQ9inYhkD5QaV2LlJHgYpIP6cI_WAU
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Unzip assets zips into "Incarnasoul\Incarnasoul_Data". The game can run without them, but most image panels will display "No Image". Older asset zips should run fine, with newer assets showing "No Image".
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 12 Preview 3

Preview 3 - fusion and fixes.
Changes:
+ Fixed several issues with the exchange trait effect causing crashes and issues with loading
+ Fixed body swap activities not auto assigning an essence warper (and similar issues with some others)
+ Wounds icon should now show when viewing activity results
+ Added a special backing for when the player character is a soul
+ Added fusion of souls and of incarnations, and infusion of a soul into an incarnation. These require space for fusion, which comes via an upgrade to the ritual grounds
+ Fixed experience capsules causing a crash on load
+ The player can now be deincarnated
+ Fixed the player not being allowed into the second body swap slot
+ Fixed being able to resume game after clearing the previous game via starting character creation (new game). Clicking new game will now show a warning if a game is in progress
+ Fixed esc not working on the saves menu
Game (Windows 64-bit) - https://mega.nz/file/O7QXFZZY#jQWSLzH36oJ01xrAnTJXqa88MPLOFcub7x1OornZUNU
Assets Patch (Alpha 11 -> Alpha 12 Preview 3) - https://mega.nz/file/S6ojzY7Q#D05oDY8aj5NaSKpe5qfgIncmBjQbWk4FigN4g84rRAg
Main Assets (Alpha 11) - https://mega.nz/file/Pj5kiZyS#2OyjJpjwTePbsw_2MGnRozC2QIuUVDQ2mmc7t82gbCY
Assets Patch (Alpha 9 to Alpha 11) - https://mega.nz/file/z3hniJwQ#-afhytFeOoeNGPQ9inYhkD5QaV2LlJHgYpIP6cI_WAU
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Unzip assets zips into "Incarnasoul\Incarnasoul_Data". The game can run without them, but most image panels will display "No Image". Older asset zips should run fine, with newer assets showing "No Image".
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 12 Preview 2

Preview 2, with body swaps and an activity with body swaps. 

I've been going ahead with having a week off, although it's a few days here and there rather than a straight week. Alpha 12 development will continue until around Friday the 26th and previews might be somewhat spread out.
Changes:
+ Fixed crash when viewing teaching activities (for new ones)
+ Fixed activities with characters removed while viewing the activity remaining in pending mode
+ Added body swapping between souls, between incarnations, and between incarnations and souls
+ Added the Rogue Soul activity to the Tale Realms
+ Using the body mould on incarnations now has a loyalty requirement
Game (Windows 64-bit) - https://mega.nz/file/q3ZG2aCQ#NGorQ3b_sF8jhSLFavesRxKr-lH8AFaGzeD5nE4O6D0
Assets Patch (Alpha 11 -> Alpha 12 Preview 2) - https://mega.nz/file/aqgXDaDQ#8EzfdFF-wLgzg3sa8kHSqxCNUJBVklXcr8VMt5Z7n4k
Main Assets (Alpha 11) - https://mega.nz/file/Pj5kiZyS#2OyjJpjwTePbsw_2MGnRozC2QIuUVDQ2mmc7t82gbCY
Assets Patch (Alpha 9 to Alpha 11) - https://mega.nz/file/z3hniJwQ#-afhytFeOoeNGPQ9inYhkD5QaV2LlJHgYpIP6cI_WAU
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Unzip assets zips into "Incarnasoul\Incarnasoul_Data". The game can run without them, but most image panels will display "No Image". Older asset zips should run fine, with newer assets showing "No Image".
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 12 Preview 1

Preview 1, with teaching and some related stuff.
Changes:
+ Added levels and experience points
+ Fixed characters not being shown as affected by end of turn changes in various cases where they were affected by end of turn changes
+ Added teaching. Characters with 'learning points' (gained by leveling) can be taught skills by other characters
+ Added an experience capsule item
+ Fixed no details being shown after shift clicking an activity sets it to pending
+ Fixed positioning of the focused character highlight when viewing turn results
+ Fixed a crash occurring if the second of the two slots in a knowledge copying activity is empty
Game (Windows 64-bit) - https://mega.nz/file/q7ZU3YzC#Xvg1s566BcB6p_zlupZEdQbOsDdCENseCx27nUEdby4
Assets Patch (Alpha 11 -> Alpha 12 Preview 1) - https://mega.nz/file/KrpS2DhB#Y23wgU2BRcQDsS0kYCb7P-CRA5Hoqd1rGgRbId-6gZk
Main Assets (Alpha 11) - https://mega.nz/file/Pj5kiZyS#2OyjJpjwTePbsw_2MGnRozC2QIuUVDQ2mmc7t82gbCY
Assets Patch (Alpha 9 to Alpha 11) - https://mega.nz/file/z3hniJwQ#-afhytFeOoeNGPQ9inYhkD5QaV2LlJHgYpIP6cI_WAU
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Unzip assets zips into "Incarnasoul\Incarnasoul_Data". The game can run without them, but most image panels will display "No Image". Older asset zips should run fine, with newer assets showing "No Image".
General discussion on discord - https://discord.gg/DYGvAuG2gR
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