Manor Alpha 14 Preview 1
Various minor features, and a couple of fixes.
Changes:
+ Body swapping characters you control into monster bodies that are under your control now remain under your control
+ Changed the way corruption chance is shown to make it more visible
+ Added a succubus pendant item, which slowly increases the strength of a succubus mark on the bearer
+ Added an empower succubus mark action, which (expensively) boosts a succubus mark on a character by a little (intended as a 'speed up process'/'get it over the line' ability)
+ Added a succubus mark trap book
+ Traitor deal chance is now affected by the presence of other characters the target is bonded with. If they are on the manor side and the target's corruption is at least (15 + bond level x 10) the effect from the bond with the target will be countered and instead a different amount (2.5 x bond level) will be added to the chance. If they aren't on the manor side or the target's corruption isn't high enough, the deal will be even less likely to succeed
+ Controlled bees can now transform visitors
-> First, they have to collect pollen from alraunes to prepare an egg. This can be set as a harvest mode, or directly ordered
-> Once they have an egg prepared, they can place an immobile visitor within it
-> The tf is the same as for regular bees, however the end result is a controlled bee
-> Visitors with the bee knowledge can stop the transformation safely, but those without will break the egg. Depending on the point the transformation is at, the victim will be released as a visitor or bee (with a chance of being controlled or not)
+ Fixed not being able to directly order bees to collect pollen
+ Fixed a lot of cases where a characters ai wasn't being rerun after their modes were changed