At $1 per Feature Article per Month, you'll not only get a warm, fuzzy feeling from knowing you're helping keep TheAngryGM.com on the internet, you'll also get:
- Early Access to Weekly Feature Articles
- Audio Article Readalouds and Other Audio Content


At $1 per Feature Article per Month, you'll not only get a warm, fuzzy feeling from knowing you're helping keep TheAngryGM.com on the internet, you'll also get:

At $2.99 per Feature Article per Month, you become an official member of the cult of Angry: The Angrican Church.
In addition to the heretical joy of calling yourself an Angrican, you'll also get:

At $3.99 per Feature Article per Month and I’ll consider you a frienemy. Not a friend. Not an enemy. The worst of both worlds.
In addition to my simultaneous love and hatred, you’ll also get:
I've had to move around some medical appointments, so there's a very slight change to this week's June schedule. None of them affect major deadlines.
Today's Early Access post for supporters about narration will come out a little later in the day then I'd like. Because I lost some work time this weekend due to problems in my pipeline, I'm polishing the article now. If you're hanging out in the Discord today, you'll probably have the chance to hang out for a live Proofreadaloud early this afternoon.
Tomorrow's Club Slapdash blog update will also likely come out a little later in the day then I'd like. It's just a domino effect from the weekend. At the absolutely worst, it will appear on Friday morning, but I really don't want that to happen.
The Proofreadaloud Recording scheduled for Friday, June 5 at 2:30 PM ET is going to have to move to Monday, June 8 at 2:30 PM ET. I'm sorry. That one's just a conflict.
Sunday night, I'll be gaming on my YouTube channel if you want to watch me continue to suck at Hollow Knight. I know the last couple of streams have been a little bland because I've been feeling so under the weather, but I'm getting to a better place. So come hang out at 8:00 PM ET.
Monday, I'll be releasing the Deep Dive recorded the other night about Building and Running Better Skill Challenges in the morning for Angrican-tier supporters. In the evening, everyone with Discord access is invited to participate in the June Mostly Monthly Live Chat.
If you have a topic or question to propose for the Live Chat, I'm setting up a thread on the Discord, or you can leave a comment below.
Thanks for your ongoing support and thanks, especially, to all of you who have reached out to me to tell me how significant my turnaround has been in the last couple of months. I'm working really hard to not just get back to where I was, but to surpass it. Your support makes that possible.
New General Access Feature
Players love haggling in Dungeons & Dragons, but haggling mechanics usually suck, players suck at it, and modern roleplaying games treat shopping like a trip to a modern mall. Fortunately, I’m here with a better way to handle shopping trips and barter exchanges. You might even find some tricks to sharpen your own house-ruling and system hacking if you pay attention.
Read Why Haggling and Shopping Suck in D&D and How to Un-Suck Them at TheAngryGM.com
This content only exists because folks like you support TheAngryGM.com.
New Feature
Why do Dungeon Masters get so weird about encounters, randomness, and determinism. Whether you’re talking about Passive Perception, keyed encounters, quantum ogres, or wilderness encounter placement, most DMs just freak the hell out about knowing outcomes in advance or plotting encounters with anything other than precise geographical and temporal coordinates. Don’t worry, guys; you aren’t railroading just because you’re not running a full-on holodeck sim.
Read Y'all Mind if I Rant About Encounters... Or Predestination at TheAngryGM.com
I put out an update the other day suggesting I had one article left to publish month and that I'd be making it available this weekend. But, due to some ongoing workflow and pipeline issues, that wasn't correct. I'm sorry for the error and will be posting another Feature this weekend.
However, to avoid an ongoing backup with Early Access Features going to the main page for General Access, I have released this article and will be releasing the next one directly to my site's front page, bypassing the normal Early Access process. I hope you'll forgive me for that, but I need to bring my workflow pipeline back in sync before I start publishing June articles because this confusion is starting to create real issues for me.
Further, note that the Readalouds for this article and the next one will be published early next week. Again, I'm sorry for the ongoing confusion and chaos. Thank you for your understanding.