Leon - Unreal Engine Framework Developer profile
Leon - Unreal Engine Framework Developer
Leon - Unreal Engine Framework Developer
Greetings! I am an Unreal Engine Developer that is aiming create Extremely Detailed Frameworks that people can use to create games, even if they don't know how to code or never used Unreal before!
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Leon - Unreal Engine Framework Developer
CURRENT PROJECT: UNREAL FIGHTER 2D - Fighting Game Framework - NOT Released Yet


Welcome to my SubscribeStar page!

This SubscribeStar page was created so people that wants to make game(s) with my Unreal Frameworks can support me financially. Being a subscriber in the end is a good thing for everyone!

It's good for You because;
  1. If you are artist, hiring a programmer even for a short job can be costly depending on the quality you demand. If you can't afford/find someone for your dream project, then my Frameworks will help you.
  2. If you are a programmer, you already know how painful and time consuming it is to make something from scratch. Let my Frameworks deal with the backend while you focus on more important stuff.
  3. If you have any sort of team, feel free to enjoy the Framework to focus on your game instead of developing the internal parts of game!
  4. If you are a hobbyist or likes to create stuff such as Stages, Fighters or Code, you are free to do so and share with the community!

It's good for Me because;
  1. I would like to have a community for each of my Framework so we can always be in touch. That's why all I ask is 5$ per month payment for using ALL my Frameworks.
  2. I would like to do this as a full time job so I can be with everyone all day. Having a day-time job will just make things harder for all of us.

    Now let me answer some possible questions that you might have!

I never used Unreal Engine before!
Then I got good news for you; my Frameworks are developed exactly for people like you. Knowing how Unreal Engine works is a plus but NOT a requirement. I know you can just be someone who wants to make a Game of your dreams. Frameworks themselves include all the systems required to make the game itself. I coded all the stuff that is needed, so you don't have to.

But how easy the Frameworks will be to use?
This might be the question you might be asking. They are as easy as linking nodes to make things happen as you will be using Blueprints (Visual Scripting Language of Unreal Engine). Here is a small example from Unreal Fighter 2D, an upcoming Fighting Game Framework.
Idle Stance for Fighters.

As you noticed, Frameworks will contain hundreds of those Nodes that you link and change their values. There will be also a large amount of tutorials and explanations to help you! ^-^

What is the currently focused Framework?
Current upcoming one is Unreal Fighter 2D. An 2D Fighting Game Framework that you can use to create your own fighting games. 3D Stages and effects are supported as Unreal Engine itself already does.
Your Fighting Game, your Story.

Here are some of the features;
1- UF2D contains all the functions needed for Character Swapping or Assist Calling which are needed to make games such as Marvel vs Capcom.
2- Total of 4 Teams are supported.
3- Fully Detailed Arcade Mode and Versus Mode. Story Mode which allows Fighter(s) to be able to freely roam around maps(s) and trigger events/fights is there too!
4- Palette System where colors are automatically indexed so all you need to do is just providing the Palettes as image files, or create the palettes in Unreal Engine!

And much more! In a few months Community-Beta will be open as well!

How will UF2D be released?
At Release UF2D will include everything that is showcased so far. However not all the parts will have tutorials and explanations in Early-Beta Phases. Subscribers will gain access to these. Each Phase will focus on different parts of the Framework.

For example, First Phase (0.1.0) will focus on Character Creation. We will focus on developing Fighters as I clear bugs, add missing features if there is any etc. As this Phase gets very stable, I will be preparing tutorials and explanations for Second Phase which is about Stage Creation and so on.

Surely other parts I deem "untested by community" will be there. For example curious minds can check how Arcade Mode works but they need to know that the time to test it will come at a later date. Eventually version 1.0 will declare "Stable for Game Creation" and Framework will become ready as time goes on but development will last forever. ^-^ (I am looking at you, Rollback Netcode.)

What are the future plans for the Frameworks?
  1. Unreal Fighter 3D - 3D version of the Fighting Game Framework, with 3D movement and characters supported.
  2. Unreal Hack and Slash 2D/3D - Frameworks for creating games such as Castlevania and Dark Souls.
  3. Unreal Commander 2D/3D - Frameworks for creating Real Time Strategy Games.

Stay tuned and thanks for your time! ^-^

Subscription Tiers

per month
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Thank you my friend. As promised, this is the minimum I kindly ask for you to give per month to use the Frameworks I make.

17 subscribers
per month
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You decided to give the double of what I requested. You are just that nice of a person. Really appreciate it!

6 subscribers
per month
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You really want this to be a reality. You waited for a certain Framework for so long. No worries, it arrived and it's staying alive thanks to your generosity.

1 subscriber
per month
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You are leading others. Being an example. This is a burden you do not need to bear yet you still do.

Use this tier if you really have a serious plan about any Framework I am developing and I will see to it personally that what you need will be there as long as it fits the said Toolkit.

6 subscribers


  • All Frameworks are open-source. Everything is accessible to the User with explanations included.
  • There is no Royalty Payment needed after you publish a game with any Framework.
  • Incase the Communities of the Frameworks go "subscription-only", you will survive. ^-^

Recent posts

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Leon - Unreal Engine Framework Developer
Public post
- Stage Objects / Update 1 -

Howdy ladies and gentlemen!
Today we are going to have a lil bit of talk regarding Stage Objects and what they are!

So what are Stage Objects?
They are basically interactive objects that fits neither Fighter or Projectile Category. Imagine them as things that you can do stuff with or they respond to what's currently happening on the Stage.

Examples could be such as a chest that gives an item to the Fighter or Shang Tsung in MK2 where he looks at the Fighters and claps like a stupid buffoon.

We actually had Stage Objects implemented years ago (there is even a video related to them in the youtube channel) and Camera Walls, Stage Walls and Stage Ground are actually ones that are just invisible and blocks movement! However they were really outdated and pretty much of a "Proof of Concept" so to speak. Now they are getting back to speed with tons of improvements and bugfixes!

How do we get to code them?
The way they are coded are literally same as you do with Fighters and Projectiles. They have their own State Modules so you can visually code States in them! No worries on the implementation. You will get to have lots of tutorials and explanations later on! ^-^

State of a Barrel. Cute at best!
What is the progress so far?
As Part 1, I have worked for a week about improving Fighter Movement System so they get interact with the Objects around. Linked video showcases all important bits!

Next update will be about more interactions and platformer showcasing!

Thanks to everyone that is supporting and following so far! Been a great motivation! Take care and please DM me in discord if you don't have your Supporter tag! o/

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Leon - Unreal Engine Framework Developer
Public post
Binding System -

Greetings everyone!

After doing tons of stress testing and bug fixing, we got Character Binding System (Throw Attacks) ready to go. As you see in the video that there are various types that I tried on doing and they have no problems!

  • System is tested for almost all possible outcomes that could cause the characters that could get stuck on.
  • Binding the Fighters to each other is easy as having 3 types of sockets in sprites such as "Head, Mid, Feet" and Attacker to have a socket to have as "Grab Point" (name of socket can be anything). This can be done for per frame of Animation.
  • There will be tons of tutorials and explanations so fear not! Just know that it is all working well right now!

Special thanks to everyone that is supporting the project even from now! Please let me know of if you don't have a "Role" in discord yet. I would like to know that I am talking with a subscriber after all!

If you are new around and don't know where to look for information, 90% of stuff I have done so far is showcased in my youtube channel!


Next is Stage Destruction!

Take care! ^-^

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Leon - Unreal Engine Framework Developer

Greetings dear subscribers! First of all thank you for your support even before the release of Be...

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Star Stats

30 subscribers
4 posts


$244 of $1,000
per month
Reaching this Goal proves that there is enough community demand for Frameworks to use. It ensures that even in the worst scenario, I will be around!
$244 of $2,000
per month
Netcode will be arriving for Unreal Fighter 2D as I will be able to hire Engineers/Programmers to work with! Also just one step away of having this as a full-time job!
$244 of $3,000
per month
Improving Netcode will be top priority with Rollback Netcode expecting to arrive. Unreal Fighter 3D will start as soon as 2D is in stable condition. And I do this full-time now! \o/
$244 of $5,000
per month
Dedicated Server Netcode will arrive. Other projects are guaranteed to arrive. Artists will be hired to make art for people in need instead of them paying for it.


The subscription gives you:
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