Leon - Unreal Engine Framework Developer profile
Leon - Unreal Engine Framework Developer
Leon - Unreal Engine Framework Developer
Greetings! I am an Unreal Engine Developer that is aiming to create Extremely Detailed Frameworks that people can use to create games, even if they don't know how to code or never used Unreal before!
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Leon - Unreal Engine Framework Developer

Current Release: Alpha 0.9 - "Preparation Before Tutorial Build"
Current Unreal Engine Version: 4.25.4

Download link is in the related post about the release and in our Discord!
(Need to link your discord to Subscribestar to see the "download links" channel in "Subscriber Corner" in our Discord.)

Post about Release: https://www.subscribestar.com/posts/265746


Welcome to my SubscribeStar page!

This SubscribeStar page was created so people that wants to make game(s) with my Unreal Frameworks can support me financially. Being a subscriber in the end is a good thing for everyone!

It's good for You because;
  1. If you are artist, hiring a programmer even for a short job can be costly depending on the quality you demand. If you can't afford/find someone for your dream project, then my Frameworks will help you.
  2. If you are a programmer, you already know how painful and time consuming it is to make something from scratch. Let my Frameworks deal with the backend while you focus on more important stuff.
  3. If you have any sort of team, feel free to enjoy the Framework to focus on your game instead of developing the internal parts of game!
  4. If you are a hobbyist or likes to create stuff such as Stages, Fighters or Code, you are free to do so and share with the community!

It's good for Me because;
  1. I would like to have a community for each of my Framework so we can always be in touch. That's why all I ask is 5$ per month payment for using ALL my Frameworks.
  2. I would like to do this as a full time job so I can be with everyone all day. Having a day-time job will just make things harder for all of us.

    Now let me answer some possible questions that you might have!

I never used Unreal Engine before!
Then I got good news for you; my Frameworks are developed exactly for people like you. Knowing how Unreal Engine works is a plus but NOT a requirement. I know you can just be someone who wants to make a Game of your dreams. Frameworks themselves include all the systems required to make the game itself. I coded all the stuff that is needed, so you don't have to.

But how easy the Frameworks will be to use?
This might be the question you might be asking. They are as easy as linking nodes to make things happen as you will be using Blueprints (Visual Scripting Language of Unreal Engine). Here is a small example from Unreal Fighter 2D, an upcoming Fighting Game Framework.
Idle Stance for Fighters.

As you noticed, Frameworks will contain hundreds of those Nodes that you link and change their values. There will be also a large amount of tutorials and explanations to help you! ^-^

What is the currently focused Framework?
Current upcoming one is Unreal Fighter 2D. An 2D Fighting Game Framework that you can use to create your own fighting games. 3D Stages and effects are supported as Unreal Engine itself already does.
Your Fighting Game, your Story.

Here are some of the features;
1- UF2D contains all the functions needed for Character Swapping or Assist Calling which are needed to make games such as Marvel vs Capcom.
2- Total of 4 Teams are supported.
3- Fully Detailed Arcade Mode and Versus Mode. Story Mode which allows Fighter(s) to be able to freely roam around maps(s) and trigger events/fights is there too!
4- Palette System where colors are automatically indexed so all you need to do is just providing the Palettes as image files, or create the palettes in Unreal Engine!

And much more! In a few months Community-Beta will be open as well!

How will UF2D be released?
At Release UF2D will include everything that is showcased so far. However not all the parts will have tutorials and explanations in Early-Beta Phases. Subscribers will gain access to these. Each Phase will focus on different parts of the Framework.

For example, First Phase (0.1.0) will focus on Character Creation. We will focus on developing Fighters as I clear bugs, add missing features if there is any etc. As this Phase gets very stable, I will be preparing tutorials and explanations for Second Phase which is about Stage Creation and so on.

Surely other parts I deem "untested by community" will be there. For example curious minds can check how Arcade Mode works but they need to know that the time to test it will come at a later date. Eventually version 1.0 will declare "Stable for Game Creation" and Framework will become ready as time goes on but development will last forever. ^-^ (I am looking at you, Rollback Netcode.)

What are the future plans for the Frameworks?
  1. Unreal Fighter 3D - 3D version of the Fighting Game Framework, with 3D movement and characters supported.
  2. Unreal Beat'em Up 2D - Framework for creating games such as Streets of Rage.
  3. Unreal Hack and Slash 2D/3D - Frameworks for creating games such as Castlevania and Dark Souls.
  4. Unreal Commander 2D/3D - Frameworks for creating Real Time Strategy Games.

Stay tuned and thanks for your time! ^-^

Subscription Tiers

per month
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Thank you my friend. As promised, this is the minimum I kindly ask for you to give per month to use the Frameworks I make.

47 subscribers    Subscriber - Customer
per month
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You decided to give the double of what I requested. You are just that nice of a person. Really appreciate it!

7 subscribers    Subscriber - Supporter
per month
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You really want this to be a reality. You waited for a certain Framework for so long. No worries, it arrived and it's staying alive thanks to your generosity.

1 subscriber    Subscriber - Follower
per month
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You are leading others. Being an example. This is a burden you do not need to bear yet you still do.

Use this tier if you really have a serious plan about any Framework I am developing and I will see to it personally that what you need will be there as long as it fits the said Toolkit.

14 subscribers    Subscriber - Partner


  • All Frameworks are open-source. Everything is accessible to the User with explanations included.
  • There is no Royalty Payment needed after you publish a game with any Framework.
  • Incase the Communities of the Frameworks go "subscription-only", you will survive. ^-^

Recent posts

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Leon - Unreal Engine Framework Developer

🔴 Alpha 0. 9 Release Notes - "Preparation Before Tutorial Build" 🔴 (Newest)Current Unreal Engine ...

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Leon - Unreal Engine Framework Developer
Public post
- Progress Report! -

Greetings Everyone!
After two months of silence, it's time to give a progress report!

First of all let me start by thanking all my Subscribers who have been giving their money monthly which has increased up to 330$ total per month!

Whether you are someone;
- Who is supporting right now,
- Who supported before but can't anymore,
- Who can't support now but hopefully later,

Know that you are all precious to me and I am working daily on UF2D thanks to you!

Now let's get down the business

So what are the news?

For around 2 months I have been refactoring the code. As we are getting close to a public Alpha release, something had been bothering me for a while;

Why is this Project asking for 6 GB Ram in startup and taking 2.5 minutes to open up?!

At first I thought this was normal for a big project. However it also became unstable, code compiling taking ages and worst of all, crashes. Since we are all waiting for 4.26.1 release of Unreal Engine for reasons I will mention soon enough, I thought it was time to change... literally everything.

What did the Code Refactoring change?

Since the refactoring broke every single code in the Framework, I was not able to start up it as Game for 2 months to test the results so it was not something I could show you people as it went on. But now here is the fruit of the labor!

Old UF2D   = Startup Time: 2 Minutes 35 Seconds (Holy Hell I know!)
New UF2D = Startup Time: 15 Seconds ( Now THIS is much better.)

Old UF2D = Startup RAM Requirement: 6 GB
New UF2D = Startup RAM Requirement: 1.5 GB

Next images will be about showing the proof of how RAM usage is improved! RAM Requirement was REALLY bothering me because in the end I wanted people who had 8 GB RAM to be able to use UF2D too. While 16 GB RAM is the general minimum requirement for any Game Development, I am still happy with the results! I hope you are too!

Old Silly UF2D...

New Clever UF2D! ^-^

Of course all these updates also changed the compile time for the code, especially the deep core files. For example "Character Core", which holds many information for Characters compile time reduced from 15 seconds to 3 seconds! However this value can change as I add more stuff but it is an improvement nonetheless!


Couldn't we get an Alpha Release with 4.25 Unreal Engine instead of 4.26?

There are a few good reasons or that, it's a long list so read if you are interested.

1 - FR(Framework) is taking way too long to open up and asking for asking 6 GB RAM, which makes it impossible for someone to open it if they got 8GB RAM. This needs to be addressed as a 1.5GB project shouldn't ask for such amount.

2 - FR is crashing in weird cases sometimes such as when you want to throw a Fighter etc. Some assets are causing corruption in project in time, causing Unreal to crash after a while working on them. These only started to occur after I upgraded the FR from 4.24 to 4.25 Unreal, which brings us to the 4th reason below.

3 - 4.25 version of Unreal is at the moment known as the most problematic version of Unreal due to the massive changes they made internally. 4.26 aims to fix most of it all.

4 - While an Alpha version released now could be tolerated for crashes, long load times and whatnot, this might also create negative prejudice which I rather not have especially if I know I can fix those issues.

5 - Hitbox, Guardbox System that is essential for Fighting Games is not in 4.25 because the programmer I had before did a really bad job. My new programmer made a much better system but only for 4.26.

6 - 4.26 has a terrible performance issue regarding the 2D assets just because of a Boolean being On, which is meant to constantly store data to send to Epic Games. They toggle this Boolean in test phases of an upcoming version than toggle it off when the major release happens. Unfortunately they forgot this for 2D which I reported myself for them to fix at next version of 4.26, aka 4.26.1.


What will be happening from now on?

I will be working on fixing the bugs that is surely be around after the refactoring so I might still be silent for a while. There are still things to adjust and change after all.

My mission: Code all these stuff so you don't have to.
Your mission is: S U R V I V E

Failure is not an option. Take care! ^-^

PS: Join Discord if you didn't yet. https://discord.gg/GqTuXxP
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Leon - Unreal Engine Framework Developer

- Just a Heads Up News! -Greetings! I know I am silent in social media these days. I have been re...

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Leon - Unreal Engine Framework Developer
Public post
- Stage Interactions / Update 1 -

Hey there!

The Update for interacting with Stages has started. These will be baseline important interactions that Stage Objects, Projectiles and Characters can do with the Stage itself such as Expanding the Playground, Changing the way Stage looks, Trigger VFX and whatnot.

The list will eventually expand especially after Beta Release, but for now we need to have essential stuff in.

What's new?
  • Currently the Stage can be expanded vertically and horizontally. This was a big update internally so that's it for now. Will have more stuff in coming!

Thanks to everyone who are supporting post release!❤

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Leon - Unreal Engine Framework Developer
Public post
- Stage Objects / Update 3 -

Hey there!
Here we have the 3nd update regarding our Stage Objects. Now they can interact with the Characters back!
What's new?
  • They have the exact Attack Definition both Projectiles and Characters have, allowing them to damage the Characters.
  • They can be grabbed and thrown as well!

Stage Interactions and Expansions are next!
Thanks to everyone who are supporting post release!❤
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Leon - Unreal Engine Framework Developer

- Stage Objects / Update 2 -Howdy ladies and gentlemen! Here we have the 2nd update regarding our...

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Leon - Unreal Engine Framework Developer
Public post
- Stage Objects / Update 1 -

Howdy ladies and gentlemen!
Today we are going to have a lil bit of talk regarding Stage Objects and what they are!

So what are Stage Objects?
They are basically interactive objects that fits neither Fighter or Projectile Category. Imagine them as things that you can do stuff with or they respond to what's currently happening on the Stage.

Examples could be such as a chest that gives an item to the Fighter or Shang Tsung in MK2 where he looks at the Fighters and claps like a stupid buffoon.

We actually had Stage Objects implemented years ago (there is even a video related to them in the youtube channel) and Camera Walls, Stage Walls and Stage Ground are actually ones that are just invisible and blocks movement! However they were really outdated and pretty much of a "Proof of Concept" so to speak. Now they are getting back to speed with tons of improvements and bugfixes!

How do we get to code them?
The way they are coded are literally same as you do with Fighters and Projectiles. They have their own State Modules so you can visually code States in them! No worries on the implementation. You will get to have lots of tutorials and explanations later on! ^-^

State of a Barrel. Cute at best!
What is the progress so far?
As Part 1, I have worked for a week about improving Fighter Movement System so they get interact with the Objects around. Linked video showcases all important bits!

Next update will be about more interactions and platformer showcasing!

Thanks to everyone that is supporting and following so far! Been a great motivation! Take care and please DM me in discord if you don't have your Supporter tag! o/

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Leon - Unreal Engine Framework Developer
Public post
Binding System -

Greetings everyone!

After doing tons of stress testing and bug fixing, we got Character Binding System (Throw Attacks) ready to go. As you see in the video that there are various types that I tried on doing and they have no problems!

  • System is tested for almost all possible outcomes that could cause the characters that could get stuck on.
  • Binding the Fighters to each other is easy as having 3 types of sockets in sprites such as "Head, Mid, Feet" and Attacker to have a socket to have as "Grab Point" (name of socket can be anything). This can be done for per frame of Animation.
  • There will be tons of tutorials and explanations so fear not! Just know that it is all working well right now!

Special thanks to everyone that is supporting the project even from now! Please let me know of if you don't have a "Role" in discord yet. I would like to know that I am talking with a subscriber after all!

If you are new around and don't know where to look for information, 90% of stuff I have done so far is showcased in my youtube channel!


Next is Stage Destruction!

Take care! ^-^

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Leon - Unreal Engine Framework Developer

Greetings dear subscribers! First of all thank you for your support even before the release of Be...

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58 subscribers
10 posts


$478 of $1,000
per month
Reaching this Goal proves that there is enough community demand for Frameworks to use. It ensures that even in the worst scenario, I will be around!
$478 of $2,000
per month
Netcode will be arriving for Unreal Fighter 2D as I will be able to hire Engineers/Programmers to work with! Also just one step away of having this as a full-time job!
$478 of $3,000
per month
Improving Netcode will be top priority with Rollback Netcode expecting to arrive. Unreal Fighter 3D will start as soon as 2D is in stable condition. And I do this full-time now! \o/
$478 of $5,000
per month
Dedicated Server Netcode will arrive. Other projects are guaranteed to arrive. Artists will be hired to make art for people in need instead of them paying for it.


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