We will create custom avatar icons for gamer profiles until the next billing date.
Art: - 2D: Avatar Icons
We will create custom avatar icons for gamer profiles until the next billing date.
Art: - 2D: Avatar Icons
All features from "Amateur - Basic". We will also create sprays until the next billing date.
Art: - 2D: Game Sprays
All features from "Amateur - Standard". We will also create player characters until the next billing date.
Art: - 3D: Player Characters
Create any 2D/3D artwork for mods until the next billing date. Polycount limits may apply according to game engine. Stylized, cartoon, low-poly models, and hexes (modifications of characters from the vanilla game) only. Tutoring also included.
Art: - Characters - Environment - Effects - Vehicles - Weapons - UI
All features from "Mod Dev - Basic", We will also script basic features (ie. new characters and gameplay mechanics) for your mod until the next billing date. Limited to games using certain game engines. Contact us for any concerns on the game you wish to mod and we will see if we can make it happen before you subscribe to this tier.
LIMIT: id Techs 1-4, GoldSrc, Source, Unreal Engines 1-4, Unity. Aground Engine.
Art: - Characters - Environment - Effects - Vehicles - Weapons - UI
Scripting: - Characters - Gameplay
NOTE: This package covers scripting and artwork only. We will not program native source code. For instance, if you need any new features created that require we tamper with C++ code for Quake II, or Half-Life 2, consider subscribing to the Indie tiers instead.
All features from "Mod Dev - Standard". We will also script any features for your mod until the next billing date. Limited to games using certain game engines. Contact us for any concerns on the game you wish to mod and we will see if we can make it happen before you subscribe to this tier.
LIMIT: id Techs 1-4, GoldSrc, Source, Unreal Engines 1-4, Unity. Aground Engine.
NOTE: This package covers scripting and artwork only. We will not program native source code. For instance, if you need any new features created that require we tamper with C++ code for Quake II, or Half-Life 2, consider subscribing to the Indie tiers instead.
We will create any artwork for your game until the next billing date. Tutoring also included.
Art: - Characters - Environment - Effects - Vehicles - Weapons - UI
All features from "Indie Dev - Basic", and we will script/program any features for your game, EXCLUDING data storage (ie. save game system) and multiplayer replication, until the next billing date. Limited to certain game engines. Contact us for any concerns on the game engine you wish to use and we will see if we have the talents to work with it before you subscribe to this tier.
LIMIT: id Techs 1-4, GoldSrc, Source, Unreal Engines 1-4, Unity, Unigine, CryEngines 2-5, Amazon LumberYard.
RESTRICTIONS: Data Storage, Replication. For these features, you must purchase the Indie - Premium tier.
All features from "Indie Dev - Standard", and we will script/program any features for your game, INCLUDING data storage (ie. save game system) and multiplayer replication, until the next billing date. Limited to certain game engines. Contact us for any concerns on the game engine you wish to use and we will see if we have the talents to work with it before you subscribe to this tier.
LIMIT: id Techs 1-4, GoldSrc, Source, Unreal Engines 1-4, Unity, Unigine, CryEngines 2-5, Amazon LumberYard.
We will also create Steamworks features (ie. Achievements and Leaderboards).
All features from "Indie Dev - Premium". We will try to work with any game engine of your desire, even custom-built ones.
We will also create Livestream features (ie. Mixer Interaction), cover any entry barrier costs for store platforms (ie. Steam Direct or Discord Store).
You will be added to Special Thanks section of the credits for our own projects as well as a reward of either 5 free keys from our products of your choice or up to 3 free games from other developers of your choice ($60 max total value) per subscription period.