For those who want to support Saorsa's development but don't have a huge budget to work with! Every little bit helps, honest!
For those who want to support Saorsa's development but don't have a huge budget to work with! Every little bit helps, honest!
Send questions directly to me and I'll produce a monthly Q&A video answering anything you want to ask! (Psst, you actually have to ask questions if you want them answered =P )
Gain access to Alpha testing versions of Saorsa and its expansions and other content, allowing for early previews of new concepts and mechanics, and the ability to help shape the game with feedback at its earliest design stages!
For aspiring game designers, writers and so on, an hour long monthly critique and personal coaching about whatever you're working on, preferably over Discord. I have a limited amount of time per month to spend on this, so keep in mind I can only maintain 4 of these at a time. More than that and I may not be able to cater to everyone, or may start having it cut into time developing the actual game.
Another quick art update! A fair bit more detail on the shot FoxInShadow's doing. I'm planning for this one to be the cover of the magic section if things go well and I'm pleased with the fully finished piece. Probably will be given I've been pretty picky about who I pick to work with as artists, but it's my first time working with this one so we'll see how it goes. Looking very promising so far though!
Chessi's got two more commissions on the way, but this is the first look at FoxInShadow's initial work in progress sketch! It's got a bit of things that need tweaked which have been sent out already, but I'm pretty pleased with the rough layout so far. Should be getting back an updated WIP within the next few days probably, not sure what kind of timeframe I'm looking at though on it, could be in a few hours or a week as it's the first time I've worked with this artist so far.
In any case, some nice stuff going on in the mechanics side of things, though I've been juggling a ton of other things development related like trying to get marketing up and running which is sucking up a ton of time and effort, and I've been working on the play testing which is just piling on more things that need fixed. Hence... the next version is kinda being delayed still. Because derp. I should've just gone for a small update like I'd meant to. Oh well, it'll be out "soon" though by now you've probably gotten used to my definition of "soon" being somewhat lax. Sorry about that, but as I get stuff to show off, I'll put it up still!
The second of a two-part series of pictures, this time showcasing the other four playable species for the tabletop RPG Saorsa. With a bit of spare coin on hand, gambling and drinking lead to a nice night in the tavern free of the wintery chill outside. This beauty will be taking up a full page at the end of the first four species in the book.
On the far left is your fairly stereotypical Human. The Saorsian Humans are derived from celtic lineage and are far less based on being generic, unlike most RPGs, and focus more upon the unique aspects of Humans in reality - exceedingly high endurance, exceptional eyesight and other such things. Yes, she likes stroking her balls. In this case, it's an exceedingly oversized variation on the meteor hammer weapon, which packs far more than a gentle touch when she decides to make use of it. Fortunately that slender mythril chain can withstand the abuse she puts her favoured toy through.
Next in line, we have a Feraxian woman. The second-largest of the species in the game, she's more than capable of protecting her allies. As a runemistress, her shield down in the corner by her seat is the ideal, broad surface to carve in the runes she powers by kinetic impact - hit her shield and she'll unleash her reprisal back in your face. Assuming she bothers to wait that long - Feraxians have a habit of hitting back first, and they tend to go with the nuclear option to make sure that first hit is the last hit of the fight.
Don't let the small stature of the male Caragh in between the bigger women at the table fool you - he's an artificially constructed species built by mages as a bodyguard and research assistant. Even though he looks tiny, the physical strength packed into his tiny frame is terrifying. A mixture of a mage's familiar, a gargoyle, and a golem, the Caragh embody many different traits from each. As each Caragh was originally a familiar before being upgraded by their owner, the original familiar traits tend to show through in their final form: in this case, it means the head of a raccoon, as he had been such as a familiar in his previous life. His armour hides the large gemstone that powers him, with circuit-like arcane symbols etched onto his skin beneath it. That manacle you see on his wrist isn't just for show, either, as it's part of a complex system which recycles kinetic energy into the ætheric energy needed to sustain his life, allowing him to move about considerably with minimal drain on his magical batteries as it were. A drink bigger than his own head doesn't hurt, either. It's not needed, given he can live solely on magical energy, but why pass it up?
The far right shows the most common variant of the Saorsian Dragons - a Magma Dragon. Much like any good dragon, she's invested in a fair bit of jewelry for her horns and wings, because a Dragon without bling is hardly a Dragon at all. This particular dragonness is not exactly pleased with someone off-screen who knocked over her drink, and that fiery temper is flaring to the surface... quite literally. Magma Dragons have a thick series of hardened, black scales resting over top blistering hot skin beneath which often shows through the cracks on their still-young scales. Given that Dragons have a reputation for punching holes through solid steel doors when they're in a bad mood though, spilling her drink probably wasn't the wisest decision.
Not every adventuring day is about going out and killing stuff though! Some time to think about what you've learned, and to build closer bonds with your allies can be just as, if not more important, than picking a fight in the first place.
Again, the upload size on SubscribeStar is a bit too small for the full .png picture, so it's been cut down to a 95% quality .jpg, which is good enough to show off what's present. The actual game book will have the higher quality .png version.
As usual, your support in making Saorsa possible is always welcome! While financial donations are a huge help for making sure I can get more awesome artwork like this in the book, even just so much as a comment of what you think can be a big boost to productivity and morale!
So Chessi's newest sketch just got approval, and we have the other half of the playable species on the way! From left to right, we have a Human, Ferax, Caragh and a Dragon. Of course, the Dragonness isn't too happy with the jerk who spilled her drink, and the Caragh probably doesn't honestly need a drink bigger than his own head, but hey, why let that get in the way of anything.
Given the past timeframe, it'll probably be about a week to a week and a half for the finalized version to be done, so look for it soon!
In the meantime, yes, I'm actually still working on the next patch. ...Being in actual play testing keeps bringing up more and more stuff I need to fix "immediately" and then I don't want to release a new version until I've fixed the stuff that needs to be done ASAP aaaand yeah, so I keep piling on more work for myself. I'm good at that. I should seriously just release what I have but at this point it's taken so long I feel an obligation to have everything done so... yeah, I'm being stupid on this. Just bare with me.
Given the next play test is tomorrow, I expect to pile on even more of a workload for myself after that, too.
So yeah, anyway, enjoy the art, I'll finish patching the next version soon(ish)!