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Chivalric Games
Chivalric Games
Towergirls: the Game! The official Towergirls vidya!
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Chivalric Games
Towergirls: The Game is an RPG about girls in towers.

Unity Tech Demo (Public Build)
Official Forum
Blog
Public Discord


What We're Making

Towergirls: The Game is a mix of JRPG and Grand Strategy. Create Sir or Lady Knight, and go on a quest to rescue the land of Corona from the depredations of the Dragon Queen and her Daughters! You must brave dungeons and towers against their vile minions and allies to rescue the princesses of various kingdoms. Once rescued, you may return them to their kingdoms for diplomatic benefits, or seek to befriend or even romance them to unite your kingdoms, even eventually marrying them! Then, use those connections to expand and unite the kingdoms of Corona in the face of the threats to come.

Characters you meet in the game become party members, ministers, or related to vital services of your Kingdom. Your Kingdom itself will advance both in terms of technology and infrastructure you build, but also in laws and culture due to decisions you make with the help of your advisers and princesses. In turn, you advance your own skills, either as a leader or an adventurer, to improve your abilities to rule and lead armies, or to fight your way through dungeons for treasure, rescues, and chivalry.


Game Development 

The project will be broken into three categories- one for each generation.  Each of these will sport twenty different princesses along with a specific focus.  The focus of the first generation are the basics- romance, managing territories, and princess rescuing.  The second generation will focus on crafting and an extended adventuring system.  Last, the third generation will focus on polish and stretch goals.  It is our intent to at least finish the first generation, and with increased funding and manpower we will tackle the remaining ones.

As of July 2020 all of the subsystems are more or less working*, and we'll be turning development towards fixing bugs and adding content back in from the Game Maker version.  Once we're done adding all the old content back in we'll be adding in the rest of the princesses' dungeons and rescues.  Each princess has a rescue, loyalty, and romancing segment, cultivating in marrying them and gaining partial control over their kingdom.


History of the Project
In the misty past of 2015, four Internet goers came together because of a shared dream. This dream was of a wild JRPG Grand Strategy mashup about rescuing waifus from towers. Towergirls is pretty much exactly that.

The original choose-your-own adventure came into being back in 2014, inspired by an exploitable image. This image featured a knight bursting into a tower, loudly proclaiming that he was there to save the princess. Many humorous variations were made.

This was later expanded upon by Gats (aka Nougats), who made it into the larger choose-your-own-adventure image series that we all love. Over time it became fairly popular, mostly due to the wide variety of princesses, knights, and fan additions.

Around this time a sexy beast (DukeFluffy) began to fish for interest to see if anyone wanted to help make an actual video game. This turned up Unyin (our lead artist), Sera (artist), and Felineknave (writer). With the four of us production was started.

For the next five or six months we added many more to the team. Pilz (writer) and Ashe (community manager) were quickly added, followed by Hetros (project manager). Snooze (writer), Mouse (artist), Ally of Justice (artist), and Arizona Music (composer) were the next additions to our team. Things kept expanding over the years, with more and more folks joining, and leaving (The full list can be seen below). Together we made a humble yet solid demo, and have continued to expand upon it. Most recently we've decided to port the game to Unity to speed up our rate of production.

To keep abreast of developments, follow us here or join our forums at http://towergirls.boards.net/


Credits
Our Full Time Team
DukeFluffy- Team Lead and Programmer
Gats- Creative Director and IP Owner
Hetros- Project Manager and Lead Designer
Ashe- Designer
Unyin- Lead Artist
Eversor- Artist
FelineKnave
- Lead Writer
Valaksa- Writer
Spindly
- Writer

Our Volunteer Team
Ally of Justice- Volunteer Artist
Phixote- Volunteer Artist
Praefectus- Volunteer Artist
Aenthropi- Volunteer Writer

Special Thanks To
Seras, For being there with us at the start. We hope things are going well for you buddy.
ArizonaMusic, for most of our wonderful sound tracks,
Bittenhard, for the splash page he did for us and the enthusiasm he reinfected the project with just by his presence,
Owlizard, Raxas, and Tinybone, for all the work they did making art for us while we were caught in the doldrums.
Snooze, for the amazing writing she provided us with, and for putting up with our nonsense!
And, of course, to All of Our Subscribestars and Everyone Else who has supported us up until this point!


Subscription Tiers

$3
per month
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Peasant

With this tier you gain access to builds as soon as they come out! Additionally, you also get this current month's cheats and debug features.

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$10
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Noble

As the peasant tier, but you also gain acces to our private discord channel for showing off previews and similar. You also get to suggest what princesses and characters area dded to the splash page we aim to update on a monthly basis.

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$30
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Salesmaiden

As the other tiers, but you can have an item or doodad of your conception added to the game, each month. We will retain veto power on adult or otherwise incompatible things, which may require some minor changes or alternate idea. REQUIRES DISCORD TO REDEEM.

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Welcome

  • Access to new game builds right away (instead of delayed)
  • Cheat codes, sneak peaks and previews
  • Occasional poll on development

Recent posts

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Chivalric Games

I am happy to announce that I am mostly through the most recent burnout of working on Towergirls....

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Chivalric Games

Towergirls Unity 0. 527 and Important Announcement

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Chivalric Games
Public post
Reposting this most recent public build from Patreon.  I've decided to go ahead and make a SUBSCRIBESTAR account.  I'm not leaning toward reposting a bunch of old content from patreon, and instead will post new builds here (and on patreon, of course) moving forward.

I found a fairly big issue with Dialogue Options, in 0.525, so I'm releasing a smaller 0.526 build to address that and some other small bugs.  Not a whole lot of fanfare this time.  Future builds will be released four weeks later to the public as normal.

Human Princess is going well, and it's looking feasible for her rescue to be added back into the Unity version pretty soon.  We'll keep you* informed on how that goes.


Towergirls 0.526 - Download Here 
  • Dungeons can now change the lighting settings on initialization
  • Dungeon decor can randomly be set to actually be a hidden encounter that transitions to an enemy sprite based on proximity to Ser
  • When starting a new game there's no longer a brief moment where Ser's depth and constitutent sprites are borked
  • Quick Time Events should no longer occur against the Bonehead Looter in the tavern during the tutorial
  • Ser will return to the drunk stand/walk animation after finishing a battle in the tutorial
  • Fixed an issue with dialogue options not properly running conditionals and potentially appearing multiple times or gumming up dialogue as a result
  • Fixed the 'money' dialogue conditional- no longer always returns the player as having no gold or silver
  • Ser can no longer move around during cutscenes :|
  • Characters and enemies can now be hidden from the BBOS
  • Friendly knights, princesses, and folk will no longer appear under the enemies category in the BBOS
  • Fixed the display for enemies - bosses in the BBOS
  • Clicking the same main category in the BBOS will no longer clear all of the entries until leaving and returning to it
  • Abilities now appear in the BBOS and their number of uses are now tracked
  • Item and BBOS popups should now play and fade out even while the game is paused


* I am assuming you are a Subscribestar; your BEING INFORMED might be delayed otherwise


The subscription gives you:
  • Full, unlimited access to Star's profile content - to view it online or to download it to future use.
  • Support your Star by contributing – one-time or recurring.
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Goals

$0.00 of $650
per month
Duke, the workhorse of the program, is partially funded at this point, and can devote significantly more time to the project, speeding up the rate at which we update and release new builds.
$0.00 of $1,100
per month
At this point we can pay Duke a parttime, living wage to keep things rolling along. This will speed up updates of mechanics, levels, and similar, though there'll be lots of lorem ipsum and programmer art, or recolors of already implemented art.
$0.00 of $3,000
per month
At this point, we can pay both Duke and an Artist a part time, living wage to keep working on the project. Once at this point we can begin seriously updating and improving the art of the game across the board, especially since by this point we'll probably have put in a lot of placeholder art or reused a ton of art from elsewhere in the game.

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  • Full, unlimited access to Star's profile content - to view it online or to download it to future use.
  • Support your Star by contributing – one-time or recurring.
  • You can cancel this subscription at any time.
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