Rolling forward with the Dialogue layout. This should look familiar. It's one of those things I think is universally well-defined in the industry. The root inspiration was the Classic CRPG's from the late 90s. They had the right of it. Not dialogue wheel summary responses.  It has a history function and a scroll bar for both the dialogue window and the response window. Mutable and unmutable for the voices and repeat functions. It'll also be synced to the Journal for lore. Keywords will be highlighted, and tool tips expanding on the vocabulary will explain the definitions of keywords or locations. This should make picking the game back up again easy as the game will refresh you on what terms are. Respectful of the player's time is a basic yet essential feature. The portraits are the body language variants as we discussed before, so the expression can go beyond just facial and extend to expression. A cool trick we picked up from the East, that Western CRPG's have yet to adapt. Again a small touch, but it should really bring out the soul of the characters in ways most CRPG's fail to do. 

The hybridization of East and West has led to some interesting developments all in all. A western Epic, combined with the charm of Eastern expression and stylization. We're making fantastic traction, and the stars are aligning, thanks for your continued support! 

In other news the Website is currently planned to go public this upcoming month on the first, I'll keep you posted if anything changes on that front, but it's very exciting! I can't wait to share it with you all!