A key part of designing a game is understanding the interactions between the players and the engine on which the game is run. Without understanding those interactions, you cannot hope to present entertaining or meaningful choices to players.

Sadly, this means you also cannot provide a Game Master or Narrator the opportunity to pass along those choices.

The easiest way to convey that we want players and game masters to have a deeper storytelling experience is to allow choices from character generation onward. Customization provides players the ability to fine-tune how they want to play the game.

We're hoping to expand these options, and these choices, that players are allowed to make for their characters. Masterwork weapons and armor are allowed integrated modifications that do not consume the slot they traditionally would, and we are looking into expanding the system further.

These new mods may only be applied when the masterwork weapon or armor is created and may not be removed or replaced in the future. Because of the investment, these modifications are quite powerful, but also do not function as well for other characters unless refitted for them specifically.

We'll continue to keep you updated, and hope you enjoy The Navarro Knight.