When working with new items and gear, the question of balance often comes into play. What are the limitations of an object, and what should you allow. Ideally, for a game designer, a particular item fits in a specific category that cannot be used in any other way. It makes it easier for that item to only be used in the specific way described.

For a player, however, you want options. As a designer, it is our responsibility to think of what they want to use, and how they might possibly use it. Shields, in the core rule book, are one such piece of gear that can be used as a weapon or to defend yourself from attack.

Joining the list is the Hoverboard, available in the Broken Strands expansion. Rather than consume a gadget slot in exchange for a temporary bonus, a hoverboard is equipped as a primary weapon. The significant boost in mobility it provides offsets the penalty of being unable to wield a heavy weapon, while also allowing a player to launch their ride at a nearby opponent or wield it as the titanium version of a cricket bat.

Being classified as a weapon also means that an individual can see fit to modify their board. Hide guns in the hull, or cover the sides in an ion field to rip apart your enemies.

As always, Cyberspine is working to create a universe and ruleset where you can play the characters you've always wanted to.