coding is taking longer then i planned to, here's a functional problem i ran into

the old method of the ingame menu was live, barebones, and was only a double-tap ESC method

this new new method is still live, still needs to be barebones, but now needs to cover the options of quit/return to game/volume control.

accounting for various factors, after you hit the escape key, all i have as control input to use is one button (left click), and mouse movement. this is the input i have to somehow assemble into a control scheme. terribly sorry about the delay, i didn't quite anticipate having to invent a whole new design of UI coding.

given that i still have content to show, i'll still give you some screenshots today.