Nothing new to see for those who already played the demo since last week. Just a few bugs and typo fixes.

Hey. 
First of all, I'm going to really thank you all for the support on the demo. Really appreciated. For these notes, I'll be addressing some issues of the latest version.
For more context, read this 

While the game contains no nudity, it touches adult themes. So you should only play this game if you are 18+ y/o
Windows (Recommended):
Android .apk:
Linux:
First one to ask for this build gets to beta-test it for me mmkay? I cannot risk uploading this branch without testing if it even works
Mirrors:


Features of the demo
-Animated Live2d models for the main cast and side characters. Multiple outfits for each character
-Minigame 4v4 battle featuring animated pixel-art sprites
-Animated screen effects and hand-draw animations
-Weird shit
Game contains around 10-15 mins of gameplay, featuring a 3500 words script and the early stage of the 4v4 battle-minigame


The known issues!!!!!
-(PC/Android) Sometime at loading the game from a save point, if there are a remarkable amount of commands saved at that stage, the game crashes. I'm currently investigating this issue
-(Android) Music is only able to be played correctly once per scene. This is due to a bug in the engine. Not me. I swear! Android branch has been downgraded in terms of music to about weird music tracks playing over themselves with no possibility to stop them. I implemented a disclaimer at the start of the game for this branch.
-(PC/Android) "Use last" "Back and the "skip" button for the Minigame don't work at all. Haven't programmed them yet :DDDDD
-(PC/Android) At specific points when saving, then loading the game. Live2d models will not load properly and appear broken (Without arms/different outfits). This is due to the engine only loading the latest estate of the model but I often use accumulative states of them to provide more customization on how they look. The only hope of this getting fixed is me updating the model to 4.0 from 2.1 which means 4+ years of the possible chances of this getting fixed. In the meantime if this happen, just save-load in a different place or just keep playing if it happens, it eventually goes away xoxoxo
-(PC/Android) Happens very rarely, just before the damage calculation at hitting a skill, game freezes. I have identified the issue and I'm working on a fix.
 
Version notes
0.1.3 (Current Ver.)
-Fixed several typos
-Fixed issue about the game stopping working after attaching a character under a status ailments (I think I fixed it, wasn't able to replicate it by playing multiple times but I could be wrong).
-Fixed Charm animation skill
0.1.2 
-Fixed several text lines thanks to the help of a lovely SubscribeStar supporter
-Fixed Magic Spark objective selector. Now properly proceeds to attack instead of trying to target itself, and failing at doing so
-Fixed common event behavior of the health bars and its values
-Fixed two overlapping issues of statuses effects like Charm not properly dissipating at a physical hit and corrupting the information handling of the target that prevented it from it's sprite to refresh on the subsequent turns. I am looking deeper into this matter in the future.
0.1.1 (Closed Beta)
- Fixed overlapping textures for Ahiru's and Linnea's models
- Android keystore implemented

What comes next?
I'm currently working on designing 4 side-characters as well as getting more progress for the script of chapter one. Vey few stuff to show up, sadly, and that only goes for supporters


If you have any feedback/idea/suggestion/bug-report make sure you let me know at.
Discord: Gojulas#8557