Public Beta release. Rejoice!
While the game contains no nudity, it touches adult themes. So you should only play this game if you are 18+ y/o
First one to ask for this build gets to beta-test it for me mmkay? I cannot risk uploading this branch without testing if it even works
Features of the demo
-Animated Live2d models for the main cast and side characters. Multiple outfits for each character
-Minigame 4v4 battle featuring animated pixel-art sprites
-Animated screen effects and hand-draw animations
Game contains around 10-15 mins of gameplay, featuring a 3500 words script and the early stage of the 4v4 battle-minigame
And here it is. Close to 11 months of work (minus a couple where I was hooked by Genshin Impact) Still a pretty harsh developing process with not much documentation for the engine to refer. Had to come up with most stuff by myself, which is often not a good idea since half of what I did at first was completely wrong and I had to redo it. Lets say that just implementing the Live2d models from the modeler into the engine I had to bypass the software that was suppose to be used. Why? Because that software broke everything. So I had to make up a fix using a batch file editor. Who would have known a deprecated software from 2015 would function with bugs. Then the minigame. Learning how common events works. Pure suffering. The default configuration did not work and spent weeks just trying to figure it out how those pesky things.
In retrospective I pushed the limits of the engine to places I'm sure not many people would care to try but if you ask me if I recommend the engine. I would say that if you try to do something similar to what I did, then fine, I recommend it. For something even remotely more complicated, look for something else. Which leaves us to these issues
The known issues!!!!!11
-(PC/Android) Sometime at loading the game from a save point, if there are a remarkable amount of commands saved at that stage, the game crashes. I'm currently investigating this issue
-(Android) Music is only able to be played correctly once per scene. This is due to a bug in the engine. Not me. I swear! Android branch has been downgraded in terms of music to about weird music tracks playing over themselves with no possibility to stop them. I implemented a disclaimer at the start of the game for this branch.
-(PC/Android) "Use last" "Back and the "skip" button for the Minigame don't work at all. Haven't programmed them yet :DDDDD
-(PC/Android) At specific points when saving, then loading the game. Live2d models will not load properly and appear broken (Without arms/different outfits). This is due to the engine only loading the latest estate of the model but I often use accumulative states of them to provide more customization on how they look. The only hope of this getting fixed is me updating the model to 4.0 from 2.1 which means 4+ years of the possible chances of this getting fixed. In the meantime if this happen, just save-load in a different place or just keep playing if it happens, it eventually goes away xoxoxo
-(PC/Android) Happens very rarely, just before the damage calculation at hitting a skill, game freezes. I have identified the issue and I'm working on a fix
0.1.2 (Current Ver.)
-Fixed several text lines thanks to the help of a lovely supporter
-Fixed Magic Spark objective selector. Now properly proceeds to attack instead of trying to target itself, and failing at doing so
-Fixed common event behavior of the health bars and its values
-Fixed two overlapping issues of statuses effects like Charm not properly dissipating at a physical hit and corrupting the information handling of the target that prevented it from it's sprite to refresh on the subsequent turns. I am looking deeper into this matter in the future.
0.1.1 (Closed Beta)
- Fixed overlapping textures for Ahiru's and Linnea's models
- Android keystore implemented
What comes next?
The game will come out in chapters of which there is already progress ongoing. So I will be focusing on add several features for a "half" non-linear experience with 2 or more different ways to approach each in-game day. I plan to create different endings based on the accumulative decisions of these routes. Add an interactive map to allow player to follow individual character's routes, after completing the scripted route of that in-game day of course. So secondary routes focusing on a more in-depth side of each character of the main cast! I plan to make two big branches for these individual routes based on player decisions too.
Expanding the mini game (Functioning status effects displaying, sounds, more enemies and characters and skills) and taking the big decision if I should leave it simple and skippable or take advantage of its existence and force some grinding on the player to then call it "content". Whatcha think? In-game currency? In-game resources? All possible!
Do you look to expand the team?
No, for now. I don't have the funds to hire people properly. With enough funds this could change, no problem.
I went far and wide with this one working pretty much everyday. I am committed to keep working on this as long as possible. Join the ride and support muh S-subscribeStar!
If you have any feedback/idea/suggestion/bug-report make sure you let me know at.