You must be 18+ to view this content
You are about to access content, published by
Gojulas
Gojulas
By proceeding, you confirm that you are
at least 18 years of age.
Yes, I choose to proceed
Cancel
Gojulas profile
Gojulas
18+
Gojulas
I'm Gojulas. Freelancer artist with too much time to draw. Currently working on developing a game
Subscribe
Send Message
80229159 8b58 4c18 adf6 908f52059205 120x120 41x172 357x357
Gojulas




Public Beta release. Rejoice!
While the game contains no nudity, it touches adult themes. So you should only play this game if you are 18+ y/o
Windows (Recommended):
MEGA 
Android .apk:
MEGA 
Linux:
First one to ask for this build gets to beta-test it for me mmkay? I cannot risk uploading this branch without testing if it even works
Mirrors:
Features of the demo
-Animated Live2d models for the main cast and side characters. Multiple outfits for each character
-Minigame 4v4 battle featuring animated pixel-art sprites 
-Animated screen effects and hand-draw animations
-Weird shit 

Game contains around 10-15 mins of gameplay, featuring a 3500 words script and the early stage of the 4v4 battle-minigame
And here it is. Close to 11 months of work (minus a couple where I was hooked by Genshin Impact) Still a pretty harsh developing process with not much documentation for the engine to refer. Had to come up with most stuff by myself, which is often not a good idea since half of what I did at first was completely wrong and I had to redo it. Lets say that just implementing the Live2d models from the modeler into the engine I had to bypass the software that was suppose to be used. Why? Because that software broke everything. So I had to make up a fix using a batch file editor. Who would have known a deprecated software from 2015 would function with bugs. Then the minigame. Learning how common events works. Pure suffering. The default configuration did not work and spent weeks just trying to figure it out how those pesky things.
In retrospective I pushed the limits of the engine to places I'm sure not many people would care to try but if you ask me if I recommend the engine. I would say that if you try to do something similar to what I did, then fine, I recommend it. For something even remotely more complicated, look for something else. Which leaves us to these issues
The known issues!!!!!11
-(PC/Android) Sometime at loading the game from a save point, if there are a remarkable amount of commands saved at that stage, the game crashes. I'm currently investigating this issue
-(Android) Music is only able to be played correctly once per scene. This is due to a bug in the engine. Not me. I swear! Android branch has been downgraded in terms of music to about weird music tracks playing over themselves with no possibility to stop them. I implemented a disclaimer at the start of the game for this branch.
-(PC/Android) "Use last" "Back and the "skip" button for the Minigame don't work at all. Haven't programmed them yet :DDDDD
-(PC/Android) At specific points when saving, then loading the game. Live2d models will not load properly and appear broken (Without arms/different outfits). This is due to the engine only loading the latest estate of the model but I often use accumulative states of them to provide more customization on how they look. The only hope of this getting fixed is me updating the model to 4.0 from 2.1 which means 4+ years of the possible chances of this getting fixed. In the meantime if this happen, just save-load in a different place or just keep playing if it happens, it eventually goes away xoxoxo
-(PC/Android) Happens very rarely, just before the damage calculation at hitting a skill, game freezes. I have identified the issue and I'm working on a fix

Version notes
0.1.2 (Current Ver.)
-Fixed several text lines thanks to the help of a lovely supporter
-Fixed Magic Spark objective selector. Now properly proceeds to attack instead of trying to target itself, and failing at doing so
-Fixed common event behavior of the health bars and its values
-Fixed two overlapping issues of statuses effects like Charm not properly dissipating at a physical hit and corrupting the information handling of the target that prevented it from it's sprite to refresh on the subsequent turns. I am looking deeper into this matter in the future. 
0.1.1 (Closed Beta)
- Fixed overlapping textures for Ahiru's and Linnea's models
- Android keystore implemented
Captures

Oh there is a button next to "Log" that lets you activate/deactivate greying out characters when they do not currently speak. By default is activated. Check it out!

What comes next?
The game will come out in chapters of which there is already progress ongoing. So I will be focusing on add several features for a "half" non-linear experience with 2 or more different ways to approach each in-game day. I plan to create different endings based on the accumulative decisions of these routes. Add an interactive map to allow player to follow individual character's routes, after completing the scripted route of that in-game day of course. So secondary routes focusing on a more in-depth side of each character of the main cast! I plan to make two big branches for these individual routes based on player decisions too.
Expanding the mini game (Functioning status effects displaying, sounds, more enemies and characters and skills) and taking the big decision if I should leave it simple and skippable or take advantage of its existence and force some grinding on the player to then call it "content". Whatcha think? In-game currency? In-game resources? All possible! 
Do you look to expand the team?
No, for now. I don't have the funds to hire people properly. With enough funds this could change, no problem. 
Wrapping up.
I went far and wide with this one working pretty much everyday. I am committed to keep working on this as long as possible. Join the ride and support muh S-subscribeStar!
If you have any feedback/idea/suggestion/bug-report make sure you let me know at.
Discord: Gojulas#8557

Features

  • Get access to my project ahead of non-subscribers. Get all HD images and Work in progress

Recent posts

80229159 8b58 4c18 adf6 908f52059205 120x120 41x172 357x357
Gojulas

While the game contains no explicit nudity, it touches adult themes. So you should only play this...

This post also includes Mega.NZ content links
Comments
Like(1)
Dislike(0)
Posted for $3 tiers
Unlock Tier
80229159 8b58 4c18 adf6 908f52059205 120x120 41x172 357x357
Gojulas
Public post
I been having a lot of fun lately. Recent progress has been going pretty smooth. From working on the Live2d Models to drawing some random backgrounds to revamping a bit the battle system
For now I need to report what I been up to last month since I haven't updated here in long. 
For current version 0.1.0 
-Battle-Minigame information handling improved
-Battle-Minigame user interface improved
-Battle-Minigame Ahiru sprites improved
-Battle-Minigame new sprites added
-Added 2 1520x720 pixel art backgrounds to allow background pan on the 1280x720 resolution
-A known issue of the Android branch not playing/stopping music correctly has been addressed and a partial fix has been implemented were music on that branch will run uninterrupted during the entire scene and even in the battle-minigame. 
-A disclaimer of this issue has been implemented during the second scene of the game due this previous point of this list

And for the main announcement of the notes
We get the demo in 3 more days! Only for SubscribeStar supporters this time. Public free release will happen the 27th

(*) Public release is on Sat. 27


                                    
Unless I discover some really big game-breaking issue. I'm releasing the game on these dates. Else, I feel like I'll enter the endless "add-more-features" rabbithole 
80229159 8b58 4c18 adf6 908f52059205 120x120 41x172 357x357
Gojulas

Hey. I like this one. Turned out way better than the last one. Developing on the game continues a...

Comments
Like(1)
Dislike(0)
Posted for $3 tiers
Unlock Tier
80229159 8b58 4c18 adf6 908f52059205 120x120 41x172 357x357
Gojulas

The rocks pretty much ruined it for me this time. The composition is pretty meh tooThis backgroun...

Comments
Like(1)
Dislike(0)
Posted for $3 tiers
Unlock Tier
80229159 8b58 4c18 adf6 908f52059205 120x120 41x172 357x357
Gojulas

Felt like drawing something to break the monotone work on the project. Took me one day and a half...

Comments
Like(1)
Dislike(0)
Posted for $3 tiers
Unlock Tier
80229159 8b58 4c18 adf6 908f52059205 120x120 41x172 357x357
Gojulas
Public post
Weekly Update 18: Drawing near
With the demo getting closer and closer to be published. I need to stablish who gets to try it first.
SubscribeStar supporters of course.
With 5 to 7 days in advantage. SubscribeStar supporters Tiers will get access to the demo. As for now, all SubscribeStar supporters will keep this privilege of getting early access for the game 
A few lucky peps had beta tested stuff and I been improving the demo based on their feedback. Which includes but not limited to a few changes from the first build
0.0.1 Was the First Build. 
0.0.2 Fixed typos and music was added
0.0.3 Added camera interface. Improved Live2d models 
0.0.4 New custom user interface. Added feature to hide the interface at will. Custom animations for expressions added with sounds
0.0.5 Improved new user interface. Added Grey-out feature that de-colors characters that are not currently speaking. Android branch added
0.0.6 Huge Live2d model Optimization. Music from Android branch heavily downgraded due to issue with the compiler/audio-manager
0.0.7 Live2d model revision. Battle system implemented. Tittle screen updated

As for now there are a couple big issues I need to address before launching the demo, like improving the battle system into a decent state. Currently "It just works" lmao. Also there is a feature of "fast forward" that creates way too many issues with the engine that I'll deactivate from the interface. There is still "auto" plus the text speed that creates a similar effect but with way less issues just so you know.
So the estimated time of arrival should be at the end of the month. Stay tuned for more updates and be sure to subscribe to the SubscribeStar for more and earlier content 
80229159 8b58 4c18 adf6 908f52059205 120x120 41x172 357x357
Gojulas
Public post
New SubscribeStar Page. 

The subscription gives you:
  • Full, unlimited access to Star's profile content - to view it online or to download it to future use.
  • Support your Star by contributing – one-time or recurring.
  • You can cancel this subscription at any time.
This website uses cookies to improve your experience while you navigate through this website. Continue to use this website as normal if you agree to the use of cookies. View our Privacy Policy for the details. By choosing "I Accept", you consent to our use of cookies.