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Gojulas
I'm Gojulas. Freelancer artist with too much time to draw. Currently working on developing a game
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Gojulas
Nothing new to see for those who already played the demo since last week. Just a few bugs and typo fixes.

Hey. 
First of all, I'm going to really thank you all for the support on the demo. Really appreciated. For these notes, I'll be addressing some issues of the latest version.
For more context, read this 

While the game contains no nudity, it touches adult themes. So you should only play this game if you are 18+ y/o
Windows (Recommended):
Android .apk:
Linux:
First one to ask for this build gets to beta-test it for me mmkay? I cannot risk uploading this branch without testing if it even works
Mirrors:


Features of the demo
-Animated Live2d models for the main cast and side characters. Multiple outfits for each character
-Minigame 4v4 battle featuring animated pixel-art sprites
-Animated screen effects and hand-draw animations
-Weird shit
Game contains around 10-15 mins of gameplay, featuring a 3500 words script and the early stage of the 4v4 battle-minigame


The known issues!!!!!
-(PC/Android) Sometime at loading the game from a save point, if there are a remarkable amount of commands saved at that stage, the game crashes. I'm currently investigating this issue
-(Android) Music is only able to be played correctly once per scene. This is due to a bug in the engine. Not me. I swear! Android branch has been downgraded in terms of music to about weird music tracks playing over themselves with no possibility to stop them. I implemented a disclaimer at the start of the game for this branch.
-(PC/Android) "Use last" "Back and the "skip" button for the Minigame don't work at all. Haven't programmed them yet :DDDDD
-(PC/Android) At specific points when saving, then loading the game. Live2d models will not load properly and appear broken (Without arms/different outfits). This is due to the engine only loading the latest estate of the model but I often use accumulative states of them to provide more customization on how they look. The only hope of this getting fixed is me updating the model to 4.0 from 2.1 which means 4+ years of the possible chances of this getting fixed. In the meantime if this happen, just save-load in a different place or just keep playing if it happens, it eventually goes away xoxoxo
-(PC/Android) Happens very rarely, just before the damage calculation at hitting a skill, game freezes. I have identified the issue and I'm working on a fix.
 
Version notes
0.1.3 (Current Ver.)
-Fixed several typos
-Fixed issue about the game stopping working after attaching a character under a status ailments (I think I fixed it, wasn't able to replicate it by playing multiple times but I could be wrong).
-Fixed Charm animation skill
0.1.2 
-Fixed several text lines thanks to the help of a lovely SubscribeStar supporter
-Fixed Magic Spark objective selector. Now properly proceeds to attack instead of trying to target itself, and failing at doing so
-Fixed common event behavior of the health bars and its values
-Fixed two overlapping issues of statuses effects like Charm not properly dissipating at a physical hit and corrupting the information handling of the target that prevented it from it's sprite to refresh on the subsequent turns. I am looking deeper into this matter in the future.
0.1.1 (Closed Beta)
- Fixed overlapping textures for Ahiru's and Linnea's models
- Android keystore implemented

What comes next?
I'm currently working on designing 4 side-characters as well as getting more progress for the script of chapter one. Vey few stuff to show up, sadly, and that only goes for supporters


If you have any feedback/idea/suggestion/bug-report make sure you let me know at.
Discord: Gojulas#8557

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Gojulas

from 20 May, 2021

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DEV NOTES 2

The project is going strong as always so let's talk about it 


I been focusing on only doing sketches for the CGi and animating only the outlines in the case of the sprites, in time I'll select the one that look good or fit the script more and continue with them. The live2d models took me one month, that was march. This month was sketches, sprites and some days working on the script. 


Lets see the sprites and the conceptual art for them 




Bad designs were covered for your eye safety


So been thinking on doing like a progression of an full creature for the shitter enemies and scale the "progression" towards a fully grown gal that should be treated like a mini-boss or boss itself.


Keep in mind the hardest and slowest part of animating are the outlines, I think (?)


 











These ones took me like a week but mostly work during calls so I was kinda distracted lol


The minigame is what most needs attention from me currently. Aside from the script itself, sprites should delay me the most so I'm cutting corners with them for the foreseeable future. About 15 to 18 enemies should be a decent amount to have for a first chapter, so expect some or most of them to not have colors at the first release 






And here we have the reveal of the new characters with their simple live2d animation









Their personalities should remain secret until chapter one is released. These characters are support of the main cast. These models are "softly" animated. So the pose will remain the same or something similar. These character will also get more outfits as time passes but they will not get their individual routes as the main cast


So what about next month?


Next month I'll continue to work some more on the script then I should shift my attention to the programming side and publish some beta builds for everyone here showcasing some more features like status ailments, more enemies and a

bilities you saw here. Also a little improvement on how the game displays the animations and moves them.


So expect some more builds for the beta, for all branches. 


We also get linux branch too! Woooo!


So tell me in the comments which character you like the most? How is the progress going overall? Do you like the big sketch with all characters? that one should be for advertisement purposes, like a banner.



Alright. Next month I should, for all reasons, make more noise than this one. My growth in following was actually negative in April. 

Thanks for supporting me and see you all next time!

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Gojulas

from 01 Apr, 2021

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Gojulas

BackgroundsHere should be 2 early images of the backgrounds I should be adding to the game. Curre...

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Gojulas
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Hey
First I need to once again thank you all for the amazing support I received during this month. I haven't taken not one day off from work and here there is more information about the developing process. We got around 1350 clicks in our pages and around 450 downloads
So the biggest thing I have done is 4-side characters that will support the adventure. These characters are also done with live2d but only have breathing, mouth, and eye movements. And the possibility to add more outfits to them which currently I only have the concept art of and no plans for the near future to add since time constraints.
I'm currently about to start to draw some more backgrounds for more scenarios, tho I am not feeling too confident about my backgrounds lately. My smooth brain fails to implement the rules I study some weeks ago so stuff looks clunky so I might just go full "artistry" and just do messy stuff plus blur and call it a day. After these backgrounds, I'll finally start expanding and fixing the minigame. The current goal should be making it flow better and improve the movements of the sprites to play with the background as a whole.
Remember that I am stuck with myself, but better yet. You are all stuck with me too
And now for some gameplay improvements/features.
The city itself. Again... don't look too much into it mmkay? This would be a placeholder graphic for some time until I learn how to draw better or just commission someone else
Damn... I'm insecure 
 
So this is the city map.
(.gif)

THE MAP that you will stare at for a lot of time
The idea is that the player should be able to go visit different places once the scripted content ends for the in game-day, sometimes triggering also the minigame and more. An  alert, also animated,  will be displayed over these icons if there is an event related to a secondary route. I have already programmed this and it should work easily
Most of these will be unavailable at first for obvious reasons also
Backtracking from updating the live2d models from 2.1 to 4.0 version:
Sadly, I forgot that the 4.0 live2d support from the engine was only available to the beta branch of the engine, and from what I saw last time, the beta branch takes quite a lot to become the stable version. I'm talking something like 7 months more if I could make a guess from the last time this happen. Another bad news is that it seems like the 4.0 version doesn't fix the most annoying issues while trying to implement the files into the engine which kinda disappoints me greatly. So I'm not risking updating the engine for the almost guarantee chance that something will break on the game and I currently really don't need more bugs to deal with, especially those that render everything not even bootable. In short, the player should never notice the difference anyway so is not a big deal
Thanks for reading and see you all next time




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Gojulas
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Public Beta release. Rejoice!
While the game contains no nudity, it touches adult themes. So you should only play this game if you are 18+ y/o
Windows (Recommended):
MEGA 
Android .apk:
MEGA 
Linux:
First one to ask for this build gets to beta-test it for me mmkay? I cannot risk uploading this branch without testing if it even works
Mirrors:
Features of the demo
-Animated Live2d models for the main cast and side characters. Multiple outfits for each character
-Minigame 4v4 battle featuring animated pixel-art sprites 
-Animated screen effects and hand-draw animations
-Weird shit 

Game contains around 10-15 mins of gameplay, featuring a 3500 words script and the early stage of the 4v4 battle-minigame
And here it is. Close to 11 months of work (minus a couple where I was hooked by Genshin Impact) Still a pretty harsh developing process with not much documentation for the engine to refer. Had to come up with most stuff by myself, which is often not a good idea since half of what I did at first was completely wrong and I had to redo it. Lets say that just implementing the Live2d models from the modeler into the engine I had to bypass the software that was suppose to be used. Why? Because that software broke everything. So I had to make up a fix using a batch file editor. Who would have known a deprecated software from 2015 would function with bugs. Then the minigame. Learning how common events works. Pure suffering. The default configuration did not work and spent weeks just trying to figure it out how those pesky things.
In retrospective I pushed the limits of the engine to places I'm sure not many people would care to try but if you ask me if I recommend the engine. I would say that if you try to do something similar to what I did, then fine, I recommend it. For something even remotely more complicated, look for something else. Which leaves us to these issues
The known issues!!!!!11
-(PC/Android) Sometime at loading the game from a save point, if there are a remarkable amount of commands saved at that stage, the game crashes. I'm currently investigating this issue
-(Android) Music is only able to be played correctly once per scene. This is due to a bug in the engine. Not me. I swear! Android branch has been downgraded in terms of music to about weird music tracks playing over themselves with no possibility to stop them. I implemented a disclaimer at the start of the game for this branch.
-(PC/Android) "Use last" "Back and the "skip" button for the Minigame don't work at all. Haven't programmed them yet :DDDDD
-(PC/Android) At specific points when saving, then loading the game. Live2d models will not load properly and appear broken (Without arms/different outfits). This is due to the engine only loading the latest estate of the model but I often use accumulative states of them to provide more customization on how they look. The only hope of this getting fixed is me updating the model to 4.0 from 2.1 which means 4+ years of the possible chances of this getting fixed. In the meantime if this happen, just save-load in a different place or just keep playing if it happens, it eventually goes away xoxoxo
-(PC/Android) Happens very rarely, just before the damage calculation at hitting a skill, game freezes. I have identified the issue and I'm working on a fix

Version notes
0.1.2 (Current Ver.)
-Fixed several text lines thanks to the help of a lovely supporter
-Fixed Magic Spark objective selector. Now properly proceeds to attack instead of trying to target itself, and failing at doing so
-Fixed common event behavior of the health bars and its values
-Fixed two overlapping issues of statuses effects like Charm not properly dissipating at a physical hit and corrupting the information handling of the target that prevented it from it's sprite to refresh on the subsequent turns. I am looking deeper into this matter in the future. 
0.1.1 (Closed Beta)
- Fixed overlapping textures for Ahiru's and Linnea's models
- Android keystore implemented
Captures

Oh there is a button next to "Log" that lets you activate/deactivate greying out characters when they do not currently speak. By default is activated. Check it out!

What comes next?
The game will come out in chapters of which there is already progress ongoing. So I will be focusing on add several features for a "half" non-linear experience with 2 or more different ways to approach each in-game day. I plan to create different endings based on the accumulative decisions of these routes. Add an interactive map to allow player to follow individual character's routes, after completing the scripted route of that in-game day of course. So secondary routes focusing on a more in-depth side of each character of the main cast! I plan to make two big branches for these individual routes based on player decisions too.
Expanding the mini game (Functioning status effects displaying, sounds, more enemies and characters and skills) and taking the big decision if I should leave it simple and skippable or take advantage of its existence and force some grinding on the player to then call it "content". Whatcha think? In-game currency? In-game resources? All possible! 
Do you look to expand the team?
No, for now. I don't have the funds to hire people properly. With enough funds this could change, no problem. 
Wrapping up.
I went far and wide with this one working pretty much everyday. I am committed to keep working on this as long as possible. Join the ride and support muh S-subscribeStar!
If you have any feedback/idea/suggestion/bug-report make sure you let me know at.
Discord: Gojulas#8557
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Gojulas

While the game contains no explicit nudity, it touches adult themes. So you should only play this...

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Gojulas
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I been having a lot of fun lately. Recent progress has been going pretty smooth. From working on the Live2d Models to drawing some random backgrounds to revamping a bit the battle system
For now I need to report what I been up to last month since I haven't updated here in long. 
For current version 0.1.0 
-Battle-Minigame information handling improved
-Battle-Minigame user interface improved
-Battle-Minigame Ahiru sprites improved
-Battle-Minigame new sprites added
-Added 2 1520x720 pixel art backgrounds to allow background pan on the 1280x720 resolution
-A known issue of the Android branch not playing/stopping music correctly has been addressed and a partial fix has been implemented were music on that branch will run uninterrupted during the entire scene and even in the battle-minigame. 
-A disclaimer of this issue has been implemented during the second scene of the game due this previous point of this list

And for the main announcement of the notes
We get the demo in 3 more days! Only for SubscribeStar supporters this time. Public free release will happen the 27th

(*) Public release is on Sat. 27


                                    
Unless I discover some really big game-breaking issue. I'm releasing the game on these dates. Else, I feel like I'll enter the endless "add-more-features" rabbithole 
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Gojulas

Hey. I like this one. Turned out way better than the last one. Developing on the game continues a...

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Gojulas

The rocks pretty much ruined it for me this time. The composition is pretty meh tooThis backgroun...

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Gojulas

Felt like drawing something to break the monotone work on the project. Took me one day and a half...

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Gojulas
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Weekly Update 18: Drawing near
With the demo getting closer and closer to be published. I need to stablish who gets to try it first.
SubscribeStar supporters of course.
With 5 to 7 days in advantage. SubscribeStar supporters Tiers will get access to the demo. As for now, all SubscribeStar supporters will keep this privilege of getting early access for the game 
A few lucky peps had beta tested stuff and I been improving the demo based on their feedback. Which includes but not limited to a few changes from the first build
0.0.1 Was the First Build. 
0.0.2 Fixed typos and music was added
0.0.3 Added camera interface. Improved Live2d models 
0.0.4 New custom user interface. Added feature to hide the interface at will. Custom animations for expressions added with sounds
0.0.5 Improved new user interface. Added Grey-out feature that de-colors characters that are not currently speaking. Android branch added
0.0.6 Huge Live2d model Optimization. Music from Android branch heavily downgraded due to issue with the compiler/audio-manager
0.0.7 Live2d model revision. Battle system implemented. Tittle screen updated

As for now there are a couple big issues I need to address before launching the demo, like improving the battle system into a decent state. Currently "It just works" lmao. Also there is a feature of "fast forward" that creates way too many issues with the engine that I'll deactivate from the interface. There is still "auto" plus the text speed that creates a similar effect but with way less issues just so you know.
So the estimated time of arrival should be at the end of the month. Stay tuned for more updates and be sure to subscribe to the SubscribeStar for more and earlier content 
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New SubscribeStar Page. 
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