Weekly Update 18: Drawing near
With the demo getting closer and closer to be published. I need to stablish who gets to try it first.
SubscribeStar supporters of course.
With 5 to 7 days in advantage. SubscribeStar supporters Tiers will get access to the demo. As for now, all SubscribeStar supporters will keep this privilege of getting early access for the game 
A few lucky peps had beta tested stuff and I been improving the demo based on their feedback. Which includes but not limited to a few changes from the first build
0.0.1 Was the First Build. 
0.0.2 Fixed typos and music was added
0.0.3 Added camera interface. Improved Live2d models 
0.0.4 New custom user interface. Added feature to hide the interface at will. Custom animations for expressions added with sounds
0.0.5 Improved new user interface. Added Grey-out feature that de-colors characters that are not currently speaking. Android branch added
0.0.6 Huge Live2d model Optimization. Music from Android branch heavily downgraded due to issue with the compiler/audio-manager
0.0.7 Live2d model revision. Battle system implemented. Tittle screen updated

As for now there are a couple big issues I need to address before launching the demo, like improving the battle system into a decent state. Currently "It just works" lmao. Also there is a feature of "fast forward" that creates way too many issues with the engine that I'll deactivate from the interface. There is still "auto" plus the text speed that creates a similar effect but with way less issues just so you know.
So the estimated time of arrival should be at the end of the month. Stay tuned for more updates and be sure to subscribe to the SubscribeStar for more and earlier content