- Stage Objects / Update 1 -

Howdy ladies and gentlemen!
Today we are going to have a lil bit of talk regarding Stage Objects and what they are!

So what are Stage Objects?
They are basically interactive objects that fits neither Fighter or Projectile Category. Imagine them as things that you can do stuff with or they respond to what's currently happening on the Stage.

Examples could be such as a chest that gives an item to the Fighter or Shang Tsung in MK2 where he looks at the Fighters and claps like a stupid buffoon.

We actually had Stage Objects implemented years ago (there is even a video related to them in the youtube channel) and Camera Walls, Stage Walls and Stage Ground are actually ones that are just invisible and blocks movement! However they were really outdated and pretty much of a "Proof of Concept" so to speak. Now they are getting back to speed with tons of improvements and bugfixes!

How do we get to code them?
The way they are coded are literally same as you do with Fighters and Projectiles. They have their own State Modules so you can visually code States in them! No worries on the implementation. You will get to have lots of tutorials and explanations later on! ^-^

State of a Barrel. Cute at best!
What is the progress so far?
As Part 1, I have worked for a week about improving Fighter Movement System so they get interact with the Objects around. Linked video showcases all important bits!

Next update will be about more interactions and platformer showcasing!

Thanks to everyone that is supporting and following so far! Been a great motivation! Take care and please DM me in discord if you don't have your Supporter tag! o/