Binding System -

Greetings everyone!

After doing tons of stress testing and bug fixing, we got Character Binding System (Throw Attacks) ready to go. As you see in the video that there are various types that I tried on doing and they have no problems!

  • System is tested for almost all possible outcomes that could cause the characters that could get stuck on.
  • Binding the Fighters to each other is easy as having 3 types of sockets in sprites such as "Head, Mid, Feet" and Attacker to have a socket to have as "Grab Point" (name of socket can be anything). This can be done for per frame of Animation.
  • There will be tons of tutorials and explanations so fear not! Just know that it is all working well right now!

Special thanks to everyone that is supporting the project even from now! Please let me know of if you don't have a "Role" in discord yet. I would like to know that I am talking with a subscriber after all!

If you are new around and don't know where to look for information, 90% of stuff I have done so far is showcased in my youtube channel!

https://youtube.com/c/AchilleonUE4Works

Next is Stage Destruction!

Take care! ^-^