Which direction should Faction War go? The GMs have two options for you.

Because the dust has settled, and Goldenblood is over! Central City Authority players were able to secure victory in a three-way battle against Neon Knives and the Troika players.

The latest version of Faction War saw a range of weaponry, mounts, persuasion tactics, and terrain features deployed. Next game should allow for veteran and new players to join up & play- mods will announce when they’re kicking it off:

https://discordapp.com/invite/uD5AMRb

But first- thank you to the moderators who took on GM-ing responsibilities for the last half of Goldenblood. I had fun developing the Trinity system to this point, but lacking the time to participate with day-to-day gameplay, fine tuning is better left in the hands of capable veterans.

The Faction War mods have presented two pathways for game development:

One:

Add more detail to the game mechanics, and create a deeper roleplay experience. This would require more player time investment in learning the rules, and possibly limit the player count to more manageable group sizes.

Two:

Simplify the mechanics to create more of an interactive board-game experience. It would be easier for new players to jump in, and require less investment to participate, possibly accommodating a larger group. Mechanics would be robust, but the trade off would be mechanical nuance and depth.

How to decide?

I think it’s your call. You folks will be the ones playing, let’s ensure you get the experience you’d like best.

So, fire up that clicker, and vote in our poll!

Should Faction War veer more towards a deep roleplay experience, or towards an interactive competitive board-game experience?

Vote here: https://www.patreon.com/posts/25435300

And after you vote, jump into the Discord and meet some friends. https://discordapp.com/invite/uD5AMRb Contact mods with your own suggestions, and help plan the next scenario.

Faction War mods, get in touch with me any time you need to signal boost an announcement. Now everyone behave, and watch out for NPCs.

For reference, existing Faction War game system:

https://docs.google.com/document/d/1wGyAQ8AnTLG3DRJ7nPY4xFW0z8l4dCTQTXSMIPrOX5c/edit?usp=sharing

https://docs.google.com/document/d/1wLBlZH-O3mukpjcW22c9dSjeYsJaugIrFbZeuvbawFY/edit?usp=sharing