The second of a two-part series of pictures, this time showcasing the other four playable species for the tabletop RPG Saorsa. With a bit of spare coin on hand, gambling and drinking lead to a nice night in the tavern free of the wintery chill outside. This beauty will be taking up a full page at the end of the first four species in the book.

On the far left is your fairly stereotypical Human. The Saorsian Humans are derived from celtic lineage and are far less based on being generic, unlike most RPGs, and focus more upon the unique aspects of Humans in reality - exceedingly high endurance, exceptional eyesight and other such things. Yes, she likes stroking her balls. In this case, it's an exceedingly oversized variation on the meteor hammer weapon, which packs far more than a gentle touch when she decides to make use of it. Fortunately that slender mythril chain can withstand the abuse she puts her favoured toy through.

Next in line, we have a Feraxian woman. The second-largest of the species in the game, she's more than capable of protecting her allies. As a runemistress, her shield down in the corner by her seat is the ideal, broad surface to carve in the runes she powers by kinetic impact - hit her shield and she'll unleash her reprisal back in your face. Assuming she bothers to wait that long - Feraxians have a habit of hitting back first, and they tend to go with the nuclear option to make sure that first hit is the last hit of the fight.

Don't let the small stature of the male Caragh in between the bigger women at the table fool you - he's an artificially constructed species built by mages as a bodyguard and research assistant. Even though he looks tiny, the physical strength packed into his tiny frame is terrifying. A mixture of a mage's familiar, a gargoyle, and a golem, the Caragh embody many different traits from each. As each Caragh was originally a familiar before being upgraded by their owner, the original familiar traits tend to show through in their final form: in this case, it means the head of a raccoon, as he had been such as a familiar in his previous life. His armour hides the large gemstone that powers him, with circuit-like arcane symbols etched onto his skin beneath it. That manacle you see on his wrist isn't just for show, either, as it's part of a complex system which recycles kinetic energy into the ætheric energy needed to sustain his life, allowing him to move about considerably with minimal drain on his magical batteries as it were. A drink bigger than his own head doesn't hurt, either. It's not needed, given he can live solely on magical energy, but why pass it up?

The far right shows the most common variant of the Saorsian Dragons - a Magma Dragon. Much like any good dragon, she's invested in a fair bit of jewelry for her horns and wings, because a Dragon without bling is hardly a Dragon at all. This particular dragonness is not exactly pleased with someone off-screen who knocked over her drink, and that fiery temper is flaring to the surface... quite literally. Magma Dragons have a thick series of hardened, black scales resting over top blistering hot skin beneath which often shows through the cracks on their still-young scales. Given that Dragons have a reputation for punching holes through solid steel doors when they're in a bad mood though, spilling her drink probably wasn't the wisest decision.

Not every adventuring day is about going out and killing stuff though! Some time to think about what you've learned, and to build closer bonds with your allies can be just as, if not more important, than picking a fight in the first place.

Again, the upload size on SubscribeStar is a bit too small for the full .png picture, so it's been cut down to a 95% quality .jpg, which is good enough to show off what's present. The actual game book will have the higher quality .png version.

As usual, your support in making Saorsa possible is always welcome! While financial donations are a huge help for making sure I can get more awesome artwork like this in the book, even just so much as a comment of what you think can be a big boost to productivity and morale!