9 WORLDS FEBRUARY UPDATE STATUS
the update for 9 WORLDS this time around is 99% done. this one i'm calling 0.3.5
it just ticked over into march, this is the point where i mark down what finally goes into this update, and just get it done.
this month, unfortunately, there was obviously a few delays. the largest was the subscribestar page getting set up, and events happening around that. thank you to anyone who hopped on board during those events, things are going to become far more consistent here. your help, helps a lot.
WHAT'S BEING ADDED THIS TIME
some exhibits are going in and you've likely seen some pictures. a lot of the work that's been done though, was in a few other areas.
some bugs are getting fixed, especially in gameplay and some missing assets.
the hover control had some bugfixes applied, and it's been improved by a thousand percent.
under-the-hood changes for better performance, and I'm still currently trying to get the chessboard main function working (no luck so far). i have a few ideas now though. this is a problem future updates should fix.
THE LARGEST THING TO BE ADDED, is a number of gigantic gameplay improvements. TLDR: the weapon select from [COMING SOON] was adapted and ported over to the simulation. the player is now going to have access to a number of new gameplay tools.
this also means the grappling hook might not totally be dead...
WHEN IS IT COMING OUT
a day or two for the last changes i want to make, then a perhaps a day or two more for a bugfix/playtesting period, and then release.