Currently working on User Interface (UI version 4) yes we are attempting the true vision, independent UI elements customizable and adjustable. Each colored section of the UI represents and independent UI element. The idea is that they will be movable windows that can be locked in place. To allow the player to customize their experience and how their information is displayed. With the overall end goal of the game memorizing of your preferred UI setup as well as the ability to create a couple saved UI loadouts in case you want to experiment. 

For instance each element will also change depending on what is happening in the game world, UI elements 3 (combat log) 4 (End Turn) will disappear completely outside of combat. Certain UI elements like 1 (Action Bar) can be disabled outside of combat or minimized should the player set it to. The game will memorize this action and keep the tray minimized after every combat encounter unless specified to pop up, should the player open it again. 3 (Combat Log) can be completely minimized in combat if the player does not wish to see the under the hood calculation and abilities in use if they want to immerse themselves more in the world. Or alternatively it can be set to display all information if you want to understand the calculations fully at play. 

The total elements at play are 1. Action Bar 2. Utility Bar 3. Combat Log 4. End Turn button 5. Minimap/Map/Menu/IRL Time and date display (we wanted to be respectful towards the players time schedule as the game is quite long makes it easier for checking the chrono without being forced to tab!) 6. Character Bar/Turn Order. Once we finalize the UI elements then and only then will we get proper UI art assets from our lead artist Sala to give it that Terrestria thematic!

There is a long road ahead but once the UI is completed and the menus and tabs are fully connected we will be one great leap forward towards furthering our progress into the development! While this is the hardest work, it is the most important as this work lays the groundwork for the future of Mixers role playing games. Slow 'n steady as she goes gotta do this right!

Thank you everyone, it is your support that puts fire in our hearts to go forward!