Monthly Review
This month was a busy one! I've been slowly building the groundwork for naga, which'll be the most complex race added so far. It's going well, but damn it's a lot of work. For the last monthly poll, I wrote some scenes focused on two easier enemies. Now you'll be able to end fights by feasting/fucking the last two enemies if they're weak enough. This was a lot of fun, and I'll def be writing more of these later to expand of the writing available.
Naga
Naga planning/coding is coming along great. I've realized that cramming too much into a single race makes things a bit too clunky, so I'll be splitting naga into three specific snake species. This'll be a bit more work, but I just have too much I wanna do with these slithering stalkers.
Deckbiter
The alpha is now out! Currently the game uses sketches by the amazing Seekgroove, but each card is going to have tons of art. The goal is to have a male/female/nonbinary version of every card so that everyone can play with the characters they wanna see.
Here's some more spoilers of what's to come. Shoutout to Progressive, Draw Panther, WildBlur, Andrew Hunter, and Seekgroove! Currently I've gotten back art from 14 artists, but we're just getting started. Every card will have at least a dozen unique pieces of art to collect by the time we reach the beta. If you wanna know more about the game, the Alpha Intro Video is now live!
I'm excited for the new game, but I'm more excited for the naga's
I'm def excited to finally get Naga out. They're one of my fav races!
At least with nagas getting done some of the base for taurs is done
Yep, it'll be much easier to expand Taurs with Naga done!
Eager to see em~ One thing I noticed earlier btw, when I had a bun eat a non-recruited otter the achievement didnt track, same for if I eat em, the one where I get eaten by said ott does though.
Ya, I've messed something up in the code. Achievements are hella borked right now. 2am coding strikes again XD