Another World - 250 Days In...

What the fuck.

I'm genuinely surprised it's been 250 days since I've released ‘Another World’ - it really doesn't feel it. In a sense, it only feels like a couple of days ago that I was slaving away at my desk for nights at a time, trying to get the first build of a game I wasn't even sure I was going to release.
But also, It feels like forever that I’ve been surrounding myself with the concept, the characters, and the world I’ve been trying to create. The first ever piece of media created of ‘Another World’ was made on the 6th of February 2022. Since then, I have been consistently adding, refining, redesigning and planning to create a concept I’d have never considered possible from the start. It’s nice to look back at the earliest builds of the game (I still have them, and may release them for shits and giggles at some point) and see what’s changed, what’s stayed the same, and how different everything turned out to be. Shit changes - especially when it’s as much of a labour of love as this game has been for me.
And that’s why it’s always so heart-warming to see people with a passion for what I’ve created - from leaving simple comments and reviews, donating money to fund future development, even reaching out to answer simple questions - it all re-affirms to me that… people care, I guess. People care about something that I’ve made. I’ve only just found out recently that there’s playthroughs of my game on YouTube (Thankfully without the spicy scenes) - which is something I certainly didn’t expect. Big shout out to those that push my game to all corners of the internet - you're the best! :))
I guess all there is to say is… thank you. To those who reach out. To those who comment. To those who simply download the game and enjoy it. To someone who’s often struggled with creating something that has an intrinsic meaning, it’s nice to see my hard work rewarded - both to me, and to those that enjoy the game.

So once again, thanks. Let’s shoot for a year now! :))

Maelstrom