Brundlethwaite profile
Brundlethwaite
Brundlethwaite
I am an animator and game developer
Subscribe
Contribute
Send Message

Share

Tell people about this page...

Welcome

  • I may eventually add tiers and perks but it is still to early in the
  • games development to promise anything.

Recent posts

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite

Some of these will be finis...

Comments
Like(0)
Dislike(0)
This post belongs to a locked $1 tier.
Unlock Tier
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
The next character and some more colour work. These are quick and messy.

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
Another NPC character and some updates on the colour versions of the rough sketches. Soon the family trees will need to be done  as well as more work on the back story for each of the characters.

This is all messy and rough, the focus with these is quantity rather than quality.  
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
The initial colour for the character the colour , like the drawings will remain rough as these are quick concepts for minor NPCs
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
These are quick character sketches for a character called Marcus. Who is one of the character NPCs with a closer relation to the player. He is one of those characters that I know what he should look like but I just can't quite seem to get right.

That said I want to try get his design and modelling underway this week.
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
Another quick character doodle. After doing little other than rigging for 3 months my drawing is a little rusty.  These are also not really considered drawings (I am not really doing enough versions to develop them properly ). My focus now however is not on quality but on quantity. The goal will be to have one of these characters finished every 2 or 3 days the rough prototyping  of the game is nearly finished and I need to move far more quickly to get something more concrete together now. 
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
My apologies for not posting recently. I  have been very busy having had paid work from for the end of last year, Since most of my work is for short term contracts I have to take every job I can get. There was very little time to post or work on anything as I was working from 6:00 to 23:00 most of that time. During December I was pretty lazy as I was mentally worn out after doing nothing but rigging for 3 months.

That said, I am finally getting back to work on my game. Here are some quick doodles from my character bible they are for basic NPCs. These are minor characters but giving as many characters as possible basic backgrounds will allow for more depth and possibilities for story.


9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite

This has not had enough wor...

Comments
Like(0)
Dislike(0)
This post belongs to a locked $1 tier.
Unlock Tier
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
A quick rough character doodle. Most of my work over the last week has been rigging so I need to do more drawing and modelling. I should have my auto-rigging system finished soon though.
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
This character has a name but I am not happy with it so I am not to going to as it. The drawing has a lot of issues but it does get the basic idea. The character is wealthy the tunic will be two-tone he will have a large collar. Collars and multiple colours of cloth are signifies of wealth the collar especially as  the only reason for a collar is to show wealth. The jewellery will probably be silver  as he is wealthy but but not in the upper echelons of wealth. He is one of the minor antagonists.   


9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post
My apologies for not posting for the last few months. Having received some rigging work, i chose to focus on that and got rather lazy  in the time that I was not working on that. I will now be getting my focus back on my own projects.

 Thankfully being paid allowed me to replace my scanner and fix a couple of other things. This is a quick character doodle I did to test it and set it up.     

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

Recently most of the speed-sculpts I have done have been people. I decided to do an animal this time around. In this case it was a horse. I am have not yet decided If the animals in the game will be completely fantasy based so the horse may not be applicable. It does not however hurt to practice using more varied subject matter.

https://youtu.be/lXZa3U7X_E8

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

A 45 minute speed sculpt. The idea was to do a slightly cartoony character with a triangular head. The cranium is not extremely small as I was not looking to do and out and out caricature.

I think hi would be a rather quiet thoughtful character, gentle but with an underlying danger if he were to ever get angry.

https://youtu.be/Knd5MBwPaCY

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

This is an environment concept painting for the game using the layout for the castle I did in Houdini. I am going to do a couple of these working on the model. This is just of 2 hours of work I may put some more time into it but I decided to release the time-lapse now because I don't like really long time-lapse videos and think that a time lapse of more than 2000 times the original does not give a real Idea of what someone is doing.

https://youtu.be/HhLjxw6Fiy0

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

There is not much game related work that I have finished over the last couple of days. most of the work fits into fits into the "idea used as exercise but might become part of the game in future" category. The main reasons for this are that whe have had power cuts, and that a new version of Houdini has come out.

The new features that apply to me are pretty technical they are called PDG's and will be very useful. The will however take a long time to get used to.

This exercise is a sculpt using reference of a fighter. I will need to design more enemies and therefore want to have some rougher features. This was also a chance to work no getting the points of the face right as it is always a good idea to work on your anatomy knowledge.

https://youtu.be/8ywOH-v3UVY

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

It has been a pretty bad day, I managed to break my scanner . It was my fault, it's the hazards of being a large clumsy oaf. So I am not going to be able to post any drawings for a while. Apart from that I have managed to get quite a bit done although not enough in the engine itself.

This video is more of me detailing the scale character. This will be a generic character and I use him to work on a lost of the animation I will also be testing the facial rigs on him. At the moment I am working on the topology but I will try to make the character better looking once the main mesh is finished.

https://youtu.be/1Ooi-kHyMdQ

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

A quick sculpt a an armored reptile. I vacillated between a type of lizard and a type of turtle I ave still not made up my mind. I might come back to this at some point and decide.

I kept his head on the round side which makes him a bit cutesy which might make him unsuitable for the game when I decide on the final art style .

https://youtu.be/i7OAd7IoR_U

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

These are sculpting exercises, they are similar to the speed-paints as they are done in a limited amount of time an the look of the final piece is not of primary importance. I have not done any sculpting for long time so i really need to sharpen up before the basic rig meshes are finished. The base mesh will be used to sculpt the actual in game characters.

These are pretty ugly but they are useful for improving you sculpting.

https://youtu.be/u7UyEBwyxwI

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

finishing this took a lot longer than I had planned. Replacing my ramblings with intelligible audio can take quite a while. The fact that the weather has been very hot has only made matters worse.

In any case this is the next phase with the stairs as I add sides to them and also add in banisters.

https://youtu.be/lvcbqA68rpI

#devlog #modelling #houdini

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite

Here I add detail to the fa...

Comments
Like(0)
Dislike(0)
This post belongs to a locked $1 tier.
Unlock Tier
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite

After doing a lot of work o...

Comments
Like(0)
Dislike(0)
This post belongs to a locked $1 tier.
Unlock Tier
9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

A rough colour sketch for this character. It is a long way from a finished work but as I have a long way to go in terms of the project as a whole I will leave it in this state for now.

https://youtu.be/ovhZhYx_wBA

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

This a time-lapse of a system I have been working on in order to allow me to layout levels more quickly. I need to get buildings to a workable state quickly so that I can work on game-play, environment as story elements. This system is based on creating rough floor plans lo allow me to quickly generate the geometry based off image maps. The system is hardly revolutionary but it does allow you to get scene elements of the correct scale (especially buildings) very quickly.

https://youtu.be/5tRxHIPjY0c

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

This a very rough character sketch. I have not been doing enough work on my digital painting and it shows it also serves as a lesson as to why one should use reference as there are a lot of things wrong with it.

https://youtu.be/lAr4hhaJA_M

The main point however is not to make a good drawing but to develop characters and their emotions and moods in order to construct the game world and story. In this case quantity is far more important than quality as I will choose the works I need to develop as I get further into the project. At the moment I am doing too little and I need to step it up a bit.

9e4b31b6 53ea 425f a575 956d2d2dbb42 120x120 0x0 512x511
Brundlethwaite
Public post

In another devlog that aproaches eing a tutorial I cover the modelling of the basic stairs. these will be used to block out basic levels and the geometry will later be swapped out with a more detailed version.

https://youtu.be/K4q3CGKi4YE


The subscription gives you:
  • Full, unlimited access to Star's profile content - to view it online or to download it to future use.
  • Support your Star by contributing – one-time or recurring.
  • You can cancel this subscription at any time.

Star Stats

28 posts

Goals

$120
to reach
the Goal
To help cover software hardware and asset costs.

Features

The subscription gives you:
  • Full, unlimited access to Star's profile content - to view it online or to download it to future use.
  • Support your Star by contributing – one-time or recurring.
  • You can cancel this subscription at any time.
Subscribe

Other stars

This website uses cookies to improve your experience. Continue to use the site as normal if you agree to the use of cookies. If you’d like to find out more about the cookies we use or to opt-out, please read our Privacy Policy. By choosing "I Accept", you consent to our use of cookies.