Brundlethwaite profile
Brundlethwaite
Brundlethwaite
I am an animator and game developer
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  • I may eventually add tiers and perks but it is still to early in the
  • games development to promise anything.

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Brundlethwaite

In the last video we created the IK solver for the leg. We now attach FK controls and create a so...

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Brundlethwaite

In the last video we created the IK solver for the leg. We now attach FK controls and create a so...

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Brundlethwaite

In the last video we created the IK solver for the leg. We now attach FK controls and create a so...

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Brundlethwaite

In the last video we created the IK solver for the leg. We now attach FK controls and create a so...

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Brundlethwaite

There is no default solver for chains with more than four joints in KineFX so we will be creating...

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Brundlethwaite

from 04 Jun, 2021

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Brundlethwaite

Here we add the solver for the characters center of gravity. The character will now follow the "C...

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Brundlethwaite

We have setup the scene for the rig and I will now cover the finer details for the skeleton and t...

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Brundlethwaite

Here I setup the HDA and scene for the rig.

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Brundlethwaite

There are some final controls that I add to the skeleton. The skeleton can then be exported.

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Brundlethwaite
Public post
KineFX gives us a far more flexible rigging and export pipeline than the object based rigging system. This system gives us a lot more control but this means that the initial setup is less intuitive than the old export process.

This is a very basic overview I cannot go into any of the real advantages without the context of a full rig. 

https://youtu.be/mUjxb3hFWwU
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Brundlethwaite
Public post
 This is a very quick and nasty overview of a reverse foot rig setup in KineFX. It is bit bare-bones but if does cover a full setup. 

https://youtu.be/JFJ6tGAA1j0
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Brundlethwaite

The default orientations created by KineFX are poor. In this video I create custom orientations s...

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Brundlethwaite

In the last video we looked at creating more stable rotations for the spine in this video we appl...

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Brundlethwaite

The twist controls on the curve solver (in kinefx) are not very good. In this video we look at cr...

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Brundlethwaite

Here we add names to the legs and complete the geometry that we will use for the legs.

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Brundlethwaite

from 18 Mar, 2021

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Brundlethwaite

from 12 Mar, 2021

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Brundlethwaite

Getting your FK bones to match the IK is very important when animating a rig. Here I create a sys...

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Brundlethwaite

from 12 Feb, 2021

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Brundlethwaite

from 05 Feb, 2021

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Brundlethwaite
Public post
https://youtu.be/K39PZLEIg38
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Brundlethwaite

KineFX makes it a lot easier to visualise the rig. Here I update the basic Dog-leg rig and discus...

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Brundlethwaite

This is a short examination of very basic IK setups for 3 Bone legs.

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Brundlethwaite
Public post
 One of the most time consuming aspects of working with Houdini Engine is moving HDA to the correct directories. In This video I build a simple radial menu system to allow for fast export of HDA's to multiple locations. 

https://youtu.be/gk9WyHVpQvQ
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