There is not much game related work that I have finished over the last couple of days. most of the work fits into fits into the "idea used as exercise but might become part of the game in future" category. The main reasons for this are that whe have had power cuts, and that a new version of Houdini has come out.
The new features that apply to me are pretty technical they are called PDG's and will be very useful. The will however take a long time to get used to.
This exercise is a sculpt using reference of a fighter. I will need to design more enemies and therefore want to have some rougher features. This was also a chance to work no getting the points of the face right as it is always a good idea to work on your anatomy knowledge.