The Gaming Ground profile
The Gaming Ground
The Gaming Ground
So, what´s The Gaming Ground (Aka "TGG") all about then?Well, we´re a team of Gamers/Geeks and techies from all over the world (we are based in Sweden though), that loves to write and talk about video games, hardware, software, movies and anime.
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Recent posts

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The Gaming Ground
Public post
***Interview with Clint Hilinski – SeaDog and Codename: Killswitch, Pirate Queen, Comicsgate, and thoughts on censorship and cancel culture***

I think it’s safe to say that time sure flies you by fast when you’re having fun, because it’s pretty insane that it’s been over one year since our last entry in our art and comics interview series. As a matter of fact, the last one that we did was with KILLBIRO back in January of 2020.
Anyways, I think you get the idea. On a positive note though, we’re breaking our cold streak on the “lack of new entries in our art and comics interview series” as of right here, and right now.
You see, we got a chance to sit down and do an interview with the artist and comic book veteran Clint Hilinski (Clint has worked on comic book projects such as: “SeaDog and Codename: Killswitch“, “Pirate Queen“, “HELLINA vs PANDORA“, “Sword Maidens“, “Belladonna: Origins“, and “Blue Bombshell“).
Well, we ended up talking about everything from his “SeaDog and Codename: Killswitch” and “Pirate Queen” comics to Clint’s plans for the future and his thoughts on comicsgate, censorship and cancel culture in general.
So, with that said, please enjoy our interview with Clint =)
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The Gaming Ground
Public post
***Interview with Toffer Team – LIP! Lewd Idol Project, erotic game development, and thoughts on censorship and cancel culture***

Yes, that’s right! We’re finally back into the interview game again, and good thing that, since we haven’t published a new interview since March of this year (the last interview that we did was with the artist and comic book veteran Clint Hilinski).
Well, this time we got a hold of the lewd game development studio Toffer Team (we did an interview with them back in January of 2020 if you want to check that one out as well!), which of who was friendly enough to agree on doing an interview with us (yay!).
So we ended-up talking about everything from “LIP! Lewd Idol Project” (which is Toffer Team’s latest lewd game project), Toffer Team’s past games (“Himeko Maid“, “Hikari! Clover Rescue“, “Hikari! Love Potion“, “Kiara And My Ara Ara Adventure“), erotic game development, to their thoughts on censorship and cancel culture.
Anyways, I think you boys and girls get the idea. So with that said, please enjoy our interview with Toffer Team!
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The Gaming Ground
Public post
***Lust from Beyond interview with Movie Games Lunarium – LFB, lewd game development, and thoughts on censorshipby***

As some of you might remember, not so long ago we wrote about the Warszawa-based (Poland) indie games studio Movie Games Lunarium (the makers of “Lust for Darkness“) and their upcoming erotic first-person psychological horror game “Lust from Beyond”? (don’t miss out on “Lust from Beyond: Scarlet”! which is the free prologue for “Lust from Beyond”).

I mean, sure. I don’t know about you, but at least I’m very impressed by what I’ve seen so far from the “Lust from Beyond” project. That’s also why I simply couldn’t stop myself from reach out to Movie Games Lunarium for an interview. Well, guess what? Movie Games Lunarium accepted our interview request!

So, long story short. I got a chance to sit down with Michał Ciastoń (head of studio, producer, and game designer of Movie Games Lunarium) and we ended up talking about everything from “Lust from Beyond“, “Lust from Beyond: Scarlet“, lewd game development, horror, to Ciastoń’s thoughts on censorship and Movie Games Lunarium’s plans for the future.

So with that said, please enjoy our “Lust from Beyond” interview with Michał Ciastoń =)

***Lust from Beyond interview with Movie Games Lunarium***
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The Gaming Ground
Public post
***Succubus interview with Madmind Studio - Succubus, Agony, a new game project, and thoughts on censorship***

As I just happen to be a huge fan of horror games, movies, and books I simply couldn’t resist the urge to reach out to Madmind Studio for an interview request since they just happen to develop some very unique  horror games. Well, done and said, and Madmind Studio agreed on doing an interview with us =) (hell yeah!)

 Anyways, I think you get the idea. So as I was saying, just recently I sat down with Tomasz Dutkiewicz (the CEO and founder of Madmind Studio) and we ended up talking about everything from the upcoming release of “Succubus“, the success story behind “Agony“, Madmind Studio’s brand-new game project (“PARANOID“) to Tomasz thoughts on censorship at large.

So, with that said, please enjoy our interview with Madmind Studio =)

***Succubus interview with Madmind Studio***
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