Update
We have been working and studying a lot, but without a lot of success so far.
We have been exploring machine learning for animation, based on the many scientific papers on the subject like: https://xbpeng.github.io/projects/DeepMimic/index.html and others. We have spent a lot of time trying to repeat some of the results to make a physical rag doll imitate an animation sequence while keeping balance, but the results so far have been discouraging. The video shows the beginning of training, then after a few hours and after a day. It is very time consuming to tweak parameters and waiting days to see the results. So far we haven't achieved much more than some drunken zombies. This technology will probably be available for everybody in the future, but for now we're on our own. We will keep on trying for a while, but we may have to give up at some point and find a different approach.
We have also been working on a system to automatically scale clothes to fit any girl at runtime, so we don't need to fit every dress and store it for each girl. We have hoped to be able to make this into a release with a variety of new clothes and it has been working to some extent, but not good enough to make a release. The video shows some of the problems, but it is more obvious in VR. We will have to get back to this some other time.
While waiting for the machine leaning to progress, we have started to work on some soft body physics.
We have been working and studying a lot, but without a lot of success so far.
We have been exploring machine learning for animation, based on the many scientific papers on the subject like: https://xbpeng.github.io/projects/DeepMimic/index.html and others. We have spent a lot of time trying to repeat some of the results to make a physical rag doll imitate an animation sequence while keeping balance, but the results so far have been discouraging. The video shows the beginning of training, then after a few hours and after a day. It is very time consuming to tweak parameters and waiting days to see the results. So far we haven't achieved much more than some drunken zombies. This technology will probably be available for everybody in the future, but for now we're on our own. We will keep on trying for a while, but we may have to give up at some point and find a different approach.
We have also been working on a system to automatically scale clothes to fit any girl at runtime, so we don't need to fit every dress and store it for each girl. We have hoped to be able to make this into a release with a variety of new clothes and it has been working to some extent, but not good enough to make a release. The video shows some of the problems, but it is more obvious in VR. We will have to get back to this some other time.
While waiting for the machine leaning to progress, we have started to work on some soft body physics.
Thanks for all your efforts!
:)
There is a game called: VR HOT the models can walk,dance and more..awesome! maybe you can ask those guys for some tip or hint..?
VR Hot is using normal canned animations. It can look fine, but has some drawbacks and limitations. It is not possible to interact while an animation is running and the animation will not react on physics, so the characters can walk through objects. VR Hot looks ok, but it not what we want to achieve.
Just checked VR hot, nothing near it with dr-deviant experience. I assume there are subscribers who can (and want) to support more so why not raising more support packages here to charge a bit more and speedup progress?
Throwing in a lot of money would not speedup anything :)
Just wanted to add my support here, what you have done so far is the best VR adult experience I have play with, so I just wanted to say a big THANK YOU for what for you have worked on and THANK YOU to what you will accomplish in the future if you still working on making this awesome project to something even more awesome! :) as @vourtexx, I would be pleased to subscribe more if needed to dound some more better hardwware for example :)
Thanks a lot :)
Hi, any new updates? Just played with the Oculus 3 games that are using hand tracking, this should be fantastic for Dr. Deviant :-)