May Update

My shot at a functional Tetris game, 3rd try is the charm on this. The last try was bnefor losing my VRChat world files a while ago. Got it working correctly after getting pointers on the 7 bag randomness and getting multiple Tetris music covers converted to SNES blips and bloops to keep the level music fresh but recognizable, and not driving me insane with the same loop forever.
Started working on updates to the seats, buttons, and joystick scripts. hoping to make it so people can customize the controls in game to whatever they are comfy with, and since i hadn't played in Desktop a lot I didn't know 'R' was the character menu thing for those players, so replacing the hard coding in my arcade seats with more modular properly controller agnostic since i could get my quest controls to work but struggle with index. 
IDK wish me luck.