Property System

A C++ reflection system for games, simple yet powerful. If I can reach the goal, I will finish the TODO list.

  • MIT license
  • The simplest yet powerful reflection system / property system.
  • Single header
  • No external dependencies
  • C++17
  • Supports for lists such std::vector
  • Simple interface
  • Handle any kind of inheritance
  • Handles virtual properties (Properties which are functions no data)
  • Very easy to extend (Easy to add new property types, and add extra data per type)
  • Op-In properties, Allows decoupling the object from its properties.
  • No allocations
  • Works on all major compilers
  • Test + Examples for all the features
  • Everything is constexpr which means not runtime overhead excepts for lookups