Retro Game Mechanics Explained profile
Retro Game Mechanics Explained
Retro Game Mechanics Explained
A YouTube channel about video games & programming.
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Retro Game Mechanics Explained
Public post

AVFX 03 - NES Background Parallax

The NES only had a single background layer for placing tiles, but so many games made use of certain features in order to make it look like there were two or more layers present. This video will explain how that was done!

I'm experimenting with adding sound effects to go along with the video animations, so please let me know what you think! It's my first time doing anything like this, so I'll take all the feedback I can get. :)

https://youtu.be/wt73KPS_23w
06ecffff 1cb5 4c22 bb45 2d46c9b16b08 120x120 0x0 819x819
Retro Game Mechanics Explained

Sneak Peek: NES Background Parallax

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06ecffff 1cb5 4c22 bb45 2d46c9b16b08 120x120 0x0 819x819
Retro Game Mechanics Explained
Public post

Pokémon Sprite Decompression

Today we wrap up the Pokémon sprite trilogy with a full blown explanation on the exact decompression algorithm used in the generation I games. This is a pretty long one, but I hope you don't need a computer science degree to understand what's going on since I take a step back to go over some more basic data manipulation techniques.

I have made a webapp that goes along with this video--you can find a link to it here:  http://www.dotsarecool.com/rgme/tech/gen1decompress.html  You'll probably want to watch the video first to know what's going on!

https://youtu.be/aF1Yw_wu2cM

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