Example of Character Design, Part 1:
 Her name will be Mar-Rey Sue. David decides to sit down and put aside the idea of what he might have learned in other table-top games. He sits with a pad of paper, and rolls the three, six-sided die, along with two ten sided die (one noted with a tens digit). David jots down the notations, and upon finishing, has a shot of a single-malt whiskey, because he accomplished something, today.


STR 9(17)
DEX 14(59)
CON 11(34)
INT 7(73)
WIS 9(91)
CHA 17(14)


David winces and looks at his character. She's likable. She isn't too strong, or wise, and she's borderline mentally handicapped at her initial creation. She has deft hands, as well, and that might pave a path to her survivability with Bruce as her referee for The Game.
It should be noted, that adhering to the rule of keeping the scores rolled for the ability scores, reward the character with fifty additional build points. Many players will want to arrange their rolls to suit themselves, so there is a hefty reward for keeping the low rolls where they lie.
Due to how The Game is, you can see that an 18 in an ability score is subject to be excited, and should the character be able to have modifiers, they would be the type of person who would be known as a pinnacle of that attribute for that race. Excited referees should make their players write and essay describing just how it is to be heralded by members of the community for being able to have such a blessed and natural ability to have such an ability score.