No artwork today, buuuut... I just finished up the first full combat playtest so yay! There were some things that needed explaining the first time around so that slowed stuff down a bit, but nothing needed really rebalanced, it seems to run smoothly as soon as people know what to expect, things worked as I'd figured the math out in theory, and nothing broke. Er. Mah. Gerd.

Short version: Giant monster scaled a cliff and the players were fighting the top half of it poking over the ridge. They managed to distract it with an illusion, then managed to evade it's big suction ability that draws enemies near it, and flew around back and found the gem powering it on the back of its neck which was protected by an armoured case. They destroyed the case which triggered a doppleganger based on their greatest fears to spawn to defend the gem and they basically had a fight over trying to grab the gem away from the doppleganger while climbing on the back of this enormous creature thrashing about, trying to swat at them like flies and so on.

Yeah, that's all built into the game's basic rules that you can do that kind of stuff. So yeah, the first combat playtest of the TTRPG Saorsa went well! Yay! D&D, your days are numbered >=3