Data Redundancy Errors Explained

In this video we take a look at some software design patterns and see how they can cause glitches if they aren't implemented robustly. Specifically we'll look at item bag overflow in the generation I Pokémon games and cloning in Super Mario 64 as examples.
(The footnote at 10:40 is still a work in progress, so it won't be available until later today or tomorrow.)
https://youtu.be/sd3Lg5qgTzw