We elevating now
So, I will release two danmaku games. One is a very simple Touhou clone with no special mechanics whatsoever. Because I as it's my first large scale game, I wanted my learning ground to be clear and concise. And after that I will make another, bigger game that is still Touhou-like at the foundation but build a lot more on top.
For that reason, when I first started making this game, I didn't plan to put too much time and effort into making it pretty. I planned it to be just a throw-away game that exists solely as an academic project. But after such a long time of working on it, I grew attached to it and suddenly I couldn't bring myself to purposefully half-ass it.
So, initially I had two restrictions for above reason:
- I planned the enemies to be extremely boring. Every enemy looks exactly the same except for very simple color shift.
- I planned to not have dialogues at all. Because dialogue means that I'll have to make at least one alternate facial expression. And as I'm not an artist, it was no-brainer to avoid drawing as much as possible.
But now these two "restrictions" are removed. And I have already accomplished the first change. As I realize how artistically boring it is for the same looking enemies to reluctantly crawl onto the screen, I decided to make each stages to have unique enemy spawning animations. Of course, the simple rolling onto the screen will also be mixed in.
Also important note here. This website is not only not equipped for blogging, it's been suffering from quite serious syncing problem for months now. When you like and/or comment on my posts, that will not appear on my screen until after about 20 days. So from now on I will look to use a proper blogging websites like Wordpress to keep you in touch. And here will only be links to there. So, if you have any comments to leave, do so there when I setup a wordpress or something.