FlynnEastwood profile
FlynnEastwood
FlynnEastwood
Reasonable guy. Trying to share what I know on art stuff and thoughts that I have.
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FlynnEastwood
Public post
Update 02 - Splatmapping! #art #artstation #kingarthur #UE4

Whoa! That was a doozy. 

I spent the last 3 sessions trying to figure out how to properly map a Splatmap onto my terrain coming from WorldMachine. There was always a slight offset that could not be corrected with offsetting the UVs. I finally solved it by using the default landscape size in UE4(613x613), matching the extents in WorldMachine(613mx613m) and the elevation which was 256m to -256m. Now I had a match!


A Splatmap is used to mask and reveal certain materials of the landscape in a natural way. Now that this pipeline is out of the way, I will do a pass on rock assets to scatter around, replace my water plane and probably placing colors on the background mountains. I will next move on to a proper landscape material to begin placeholder textures in Substance.

Peace!

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FlynnEastwood
Public post
Update 01 - Blocking It! #art #artstation #kingarthur #UE4

So first thing first, making a rough modeling iteration on the castle and blocking mountains to shape the scene. I used a procedurally generated rock that I scaled and placed around the scene for quick creation process. When I felt it was right in Blender, I exported it all in Unreal to go further.


Went also to place a landscape actor and sculpted mountains in the surroundings. Normally I sculpt first to block my shapes but I find it to be more time consuming to change terrain relief, that's why I started in Blender with a large mesh. Was faster in my view. I used the A.N.T Landscape addon in Blender for the big mountains in the distance.

Placed a basic sun with appropriate temperature for color and integrated some fog. I also placed water and some fog that I created in the previous challenge so that sped up the creation process.

Now I will go back to the mountains in the foreground and sculpt them. When I'll be somewhat happy with my shapes and the scale of the scene, I will put basic shaders around to block my colors.

Timelapse of my last sitting: https://www.bitchute.com/video/t1szcaQ3vpl2/

Peace!
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FlynnEastwood
Public post
Dawn of a New Challenge #art #artstation #kingarthur #UE4

Following my concept submission, it is now time to embark on a new journey to learn and hone my skills has an artist. 

This time, I will bring to life this awesome concept by Nikita Pilyukshin in Unreal Engine. https://www.artstation.com/artwork/mq1BVa 
The concept is really atmospheric and displays a huge landscape, a lot of fog and clouds. The rendering style is also photorealistic so asset production and textures/shaders will have to be really good to convey the same feel. 

This will be really challenging. 

It is now time to block that scene and get things going.
Peace!
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FlynnEastwood
Public post
#Art #Painting #3d #Photography

Assurance Company 2018

This Image is the second of a serie of three. It is a blend of #photography, #3d and digital #painting.

The building is a 3d reconstruction based on multiple pictures from various angles taken in old port of Montreal city. This process 3d reconstruction based on pictures is called photogrammetry. 
From there, you get a really high resolution mesh that need to be optimized. Once done, textures are applied using the previous photos taken.

The surroundings are from a picture taken in Percé, Quebec. The building is then composited on top and some painting is added to enhance the visual overall.

More details at : https://www.artstation.com/artwork/W40KX

Peace!
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FlynnEastwood
Public post
Update 09 #artstation #kingarthur #art #painting #Concept 

More painting! I really have fun with photobashing so far.
I know I have to speed up to finish that one and do the call out sheet. There are some details in there that I want to take care but would be too time consuming for too little impact.  I struggled today painting the castle so I came back to 3d to do more modeling to speed things up.

Now I have to take care of that foreground in general and add atmosphere. In the end, the piece would need more work but anyway, was fun and learned a lot.

Timelapse of my last sitting: https://d.tube/#!/v/flynneastwood/rg3feict 

Peace!
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FlynnEastwood
Public post
Concept B Painting phase! Started off painting over my render. Tried many things that ended up being failures shamelessly removed from my timelapse. I struggled a lot with painting the vegetation and rocks for some reasons. 

But! I experimented with photobashing and I have to say that I see some potential. I will continue with this technique as it creates interesting "accidents" that stimulate creativity.

Still have a lot to do.

Timelapse of my last sitting: https://www.youtube.com/watch?v=5DIdwbkUs1Y 

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FlynnEastwood
Public post
Update 07 #artstation #kingarthur #Art

Second painting phase of concept A! I want to call it done for now. Next thing I would like to try is add photo textures but I'm not that sure if it would fit. Time is passing by and I still have a lot to do on concept B. 

This will be a tight one. Priority here is to complete the challenge and call it done.

Timelapse of my last sitting: https://www.youtube.com/watch?v=t5hAYQk1v80 
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FlynnEastwood
Public post
Update 06 #artstation #kingarthur #Art  

3d Refinement on second concept. Went to better define my shapes in 3d for the second concepts. I feel the time putting pressure on me. Will continue the painting phase of my first concept before going back to this one with a painting phase. This will be a tight deadline.

Timelapse of my last sitting: https://www.youtube.com/watch?v=YOeaoGNDFzM 



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FlynnEastwood
Public post
So now I did a primer with paintng and working around. You really see I struggled a bit on the hero's face but it's okay for now. Will layer improve the overall foreground, especially the sword to guide the eye.

Next, I'll be back to concept B for 3d refining.

Timelapse of my last session: https://www.youtube.com/watch?v=CRyzNkU0A3s

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FlynnEastwood
Public post
Started playing with the terrain addon in Blender and kinda freestyle my shapes and having fun. This one will be oriented towards a burial site. I'm not sure how to properly represent it but at least its a start in composition. I like the fog but it doesn't make sense to render it in 3d, better to add later trough painting.

Timelapse of my last session: https://www.youtube.com/watch?v=1BlKhtDG5vc  

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FlynnEastwood
Public post
Update 03 #artstation #kingarthur 

Went to refine my shapes and get everything ready for the painting phase. I think it will do the trick for now. 

I will soon move on to a blocking of my second scene which will probably be thumbnail number 9. 

Timelapse of my last session :https://www.youtube.com/watch?v=fkp9-x3l_-E

Peace!
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FlynnEastwood
Public post
I’m currently taking part on an environment design challenge on #Artstation. The goal is to produce two concept arts related to the legend of #King Arthur. I will be documenting my process so my first post is related to thumbnail sketches.

 Before laying out any colors, textures or details, laying the foundation through composition and values is the key. I start out opening a painting software and laying down shapes with a large brush. It is also important to create depth with darker values in foreground and lighter ones for far away shapes. This creates the illusion of depth. Sometime It helps to create a vanishing point for a more accurate representation of perspective, helping in selling the sense of scale.

 Here’s a bunch of sketches I did so far. I kinda feel strong with the 14 but maybe you guys think differently? You’re opinion is welcomed! You can also follow my process at https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/65/submissions/44659

 Peace. 

#Sketch #Art

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