This week we’ve started putting a lot of Fur Quests script into the RPG maker engine.
Though we are still making constant edits to the writing as it goes.
Some of it is pretty basic, like improving the flow of dialogue between characters.
Some things can get a bit more complicated, like taking interactive elements into account.
Take this opening scene with Tera, for example. Rather than locking the player into an overly drawn out cutscene, we wanted to give you the choice to leave immediately.
But more importantly, we want Tera to react to the player choosing to just wander off without as much as a word to her.
Fur Quests may be high fantasy, comedic adventure. But we hope to make our characters stand out by being more than passive tagalongs to your adventure.
Depending on who you bring along for a quest, the outcome may be radically different. Since hero has their morals and agendas, you need to be aware of.
We will expand more on these ideas in the future.